Revision 41e6f9b by Lukas Stockner July 13, 2020, 01:08 (GMT) |
Cycles: Add control for sun intensity in Sky Texture and change altitude to km Differential Revision: https://developer.blender.org/D8091 |
Revision e2736af by Lukas Stockner July 13, 2020, 01:08 (GMT) |
Cycles: Add versioning code for the new Sky Texture model Differential Revision: https://developer.blender.org/D8091 |
Revision 77cd818 by Lukas Stockner July 13, 2020, 00:00 (GMT) |
Cycles: Remove Vector input on Sky texture when using the included sun When using the sun, we need to sun sampling logic to avoid excessive sampling map resolution, but that logic assumes that the Vector input comes from the view direction. That is the case in the vast majority of cases anyways, so the easiest solution is to just remove the input for that case. Differential Revision: https://developer.blender.org/D8091 |
Revision 474dcbc by Lukas Stockner July 13, 2020, 00:00 (GMT) |
Cycles: Remove limits on the Sky texture's sun rotation For animation/driver purposes, being able to go outside of the 0-360 range makes things easier. Differential Revision: https://developer.blender.org/D8091 |
Revision 30ed51d by Jacques Lucke July 12, 2020, 10:50 (GMT) |
Cleanup: unused debug variable |
Revision 21b20ae by Jacques Lucke July 12, 2020, 10:38 (GMT) |
Particles: initial support for forces in simulation node trees The force node can now be used to control the behavior of particles. Forces can access particles attributes. Currently, there are three attributes: `Position` (vector), `Velocity` (vector) and `ID` (integer). Supported nodes are: Math, Vector Math, Separate Vector, Combine Vector and Value. Next, I'll have to split `simulation.cc` into multiple files and move some stuff out of blenkernel into another folder. |
Revision ebf9082 by Jacques Lucke July 12, 2020, 10:38 (GMT) |
Nodes: support more implicit conversions in simulation node tree |
Revision 838b174 by Jacques Lucke July 12, 2020, 10:38 (GMT) |
Functions: minor improvements |
Revision f319eec by Jacques Lucke July 12, 2020, 09:05 (GMT) |
Cleanup: disable debug code |
Revision 404486e by Jacques Lucke July 12, 2020, 08:01 (GMT) |
Functions: minor api improvements |
Revision ee5c2f6 by Antonio Vazquez July 11, 2020, 18:41 (GMT) |
GPencil: Replace "ShaderFX" with "Shader Effects" in RNA prop text |
Revision c7eada1 by Jacques Lucke July 11, 2020, 16:02 (GMT) |
Nodes: support implicit conversions and incorrectly linked sockets |
Revision 0640115 by Jacques Lucke July 11, 2020, 15:59 (GMT) |
Fix: incorrect attribute type in network |
Revision 46b79b3 by Jacques Lucke July 11, 2020, 14:55 (GMT) |
Nodes: support vector math node in simulation node tree |
Revision b920875 by Jacques Lucke July 11, 2020, 14:47 (GMT) |
Nodes: support math node in simulation node tree |
Revision 8fae58c by Jacques Lucke July 11, 2020, 14:39 (GMT) |
Nodes: support Value node in simulation node tree |
Revision 16d4373 by Jacques Lucke July 11, 2020, 14:24 (GMT) |
Nodes: move Math, Vector Math and Value shader nodes to c++ files This required a little bit of refactoring, because we were using c-only syntax for the gpu shader names. All tests are still passing. |
Revision 415d3ee by Campbell Barton July 11, 2020, 12:09 (GMT) |
UV: add path select operator that uses the selection Instead of using the mouse cursor position, this selects between existing selected elements. Access this since picking a selection path doesn't work from the menu. |
Revision 6e69865 by Campbell Barton July 11, 2020, 10:34 (GMT) |
Cleanup: remove unused function |
Revision 651db1b by Campbell Barton July 11, 2020, 05:32 (GMT) |
Cleanup: spelling |
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