Revision 31ad8bd by Sebastián Barschkis June 25, 2020, 16:03 (GMT) |
Fix T77204: Mantaflow Initial velocity bugged? Always initialize the particle velocity of newly sampled particles to 0 if there are no initial velocities. Clearing the grid source makes sure that new particles will get a 0 velocity - and not interpolated from the associated grid. |
June 25, 2020, 15:57 (GMT) |
Fix: Displace Modifier UV Layer UI not a pointer The displace modifier's uv_layer property should be a pointer in the new UI like the other modifiers use. Differential Revision: https://developer.blender.org/D7990 |
Revision 230b9ea by Clément Foucault June 25, 2020, 15:26 (GMT) |
Fix T70193 Overlay: Grid floor disappears for orthographic camera The fix is to disable the fading for in the +Z direction in this case. |
Revision 47ff54b by Antonio Vazquez June 25, 2020, 15:13 (GMT) |
GPencil: Ensure previous brush is set when change mode In some situations, the previous brush is not set. This usually happens with previous version files. Related to T78155. |
Revision 495b0ef by Sebastián Barschkis June 25, 2020, 14:49 (GMT) |
Fix T77285: Incorrect Mantaflow fluid border interaction when collision is turned off Incorrect boolean for 'open' domain borders. |
Revision b77fc70 by Dalai Felinto June 25, 2020, 14:38 (GMT) |
Cleanup: Don't use "Use" in boolean names |
Revision dd9c0db by Dalai Felinto June 25, 2020, 14:33 (GMT) |
Experimental Features: Use different "categories" for different features Right now not all the features available there have the same level of polishing. So I split the existing options in: * New Features [Particles Nodes] * Prototypes [Hair] * Debugging [Undo] Differential Revision: https://developer.blender.org/D8121 |
Revision 79c2581 by Brecht Van Lommel June 25, 2020, 13:39 (GMT) |
Fix T78238: issue loading existing .blend files with Optix viewport denoiser Also add additional validation to ensure the denoiser is supported before trying to use it. |
Revision 2b9ac1d by Brecht Van Lommel June 25, 2020, 13:39 (GMT) |
Revision d0693c1 by Sybren A. Stüvel June 25, 2020, 13:18 (GMT) |
Revert "Fix T78071: Drivers reading object visibility not updating automatically" This reverts commit baa0da3e69a1225cd18c075be5563c7d811b5347. The commit causes some issues I didn't foresee, I'd rather take the time to do it properly than hastily try and commit a fix for it. |
Revision fd5c185 by Campbell Barton June 25, 2020, 13:14 (GMT) |
Cleanup: spelling |
Revision baa0da3 by Sybren A. Stüvel June 25, 2020, 12:33 (GMT) |
Fix T78071: Drivers reading object visibility not updating automatically An object can be targeted by a driver that reads its `hide_viewport` or `hide_render` property. The existence of such a driver will create a relation between the 'sync base flags' depsgrpah node, and the datablock containing the driver. When the object is hidden, however, it has no base, and thus it had no 'sync base flags' depsgraph node. To support such a driver, that depsgraph node is now always added, but for hidden objects it will just be a no-op. If the node is not used by anything, it will be automatically disconnected and have a negligible effect on performance. |
Revision 8903368 by Brecht Van Lommel June 25, 2020, 11:54 (GMT) |
Revision d69bb06 by Brecht Van Lommel June 25, 2020, 11:15 (GMT) |
June 25, 2020, 11:00 (GMT) |
Build: upgrade OpenImageDenoise to 1.2.1 This requires ISPC for building OpenImageDenoise, so that is now added as a dependency as well. Blender itself does not need ISPC for building so it is not included as part of the precompiled libraries. Differential Revision: https://developer.blender.org/D7641 |
Revision 6431b11 by Brecht Van Lommel June 25, 2020, 11:00 (GMT) |
Build: upgrade a few smaller Linux/macOS only libraries to latest versions * jemalloc 5.2.1 * xml2 2.9.10 * bzip2 1.0.8 * ffi 3.3 * lzma 5.2.5 * ssl 1.1.1g * sqlite 3.31.1 Ref T78252 |
Revision b30df98 by Brecht Van Lommel June 25, 2020, 11:00 (GMT) |
Fix viewport denoising not working if start samples higher than total samples |
Revision 64a584b by Alexander Gavrilov June 25, 2020, 09:10 (GMT) |
Python API: add methods to allow copying of constraints. Blender has an operator to do Copy & Paste of constraints between objects and bones, but no simple method to do that directly via the Python API is provided. This adds a copy() method to object and pose bone constraint collections. Differential Revision: https://developer.blender.org/D8112 |
Revision 6b53e0a by jens verwiebe June 25, 2020, 09:06 (GMT) |
Better fix for crash ( with gpu only ) on render end/abort introduced in 0dced1a |
Revision cdb69c2 by Campbell Barton June 25, 2020, 06:57 (GMT) |
Cleanup: spelling |
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