Revision 1c467d7 by Jacques Lucke May 25, 2020, 09:39 (GMT) |
Cleanup: typo |
Revision 528f0b9 by Sybren A. Stüvel May 25, 2020, 08:45 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.83-release' |
Revision 41bb054 by Sybren A. Stüvel May 25, 2020, 08:07 (GMT) |
Fix T76897: Lamp Power Not Updating from Driver Lamps were not tagged with `ID_RECALC_SHADING` when they were updated from drivers. As a result, Cycles considered the lamp as unchanged. This is resolved by having a (seemingly non-functional) callback in a new `LIGHT_UPDATE` depsgraph node. This patch unconditionally adds the `LIGHT_UPDATE` node + the relation from the lamp's PARAMETERS node. Differential Revision: https://developer.blender.org/D7822 Reviewed by: brecht |
Revision 9b9f84b by Sybren A. Stüvel May 25, 2020, 07:43 (GMT) |
Fix crash when converting BMesh to Mesh with shape keys The `BM_mesh_bm_to_me()` function copies shape keys from the BMesh to the Mesh. However, it tries to copy the same number of shape keys as are defined on the target mesh. Since the target mesh does not necessarily have the same number of shape keys as the BMesh, this would crash if the target Mesh has more. Found while performing some tests for {D7785}. Differential Revision: https://developer.blender.org/D7818 Reviewed by: brecht |
Revision 5a842b3 by Campbell Barton May 25, 2020, 05:55 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision c15bb3b by Campbell Barton May 25, 2020, 05:53 (GMT) |
Fix T77031: Blender as pymodule crashes when rendering No longer enforce WITH_HEADLESS when building as a Python module as it disables GPU access which is needed for rendering. |
Revision ffcb878 by Campbell Barton May 25, 2020, 05:01 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision dc429d5 by Campbell Barton May 25, 2020, 05:00 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 31f3e90 by Campbell Barton May 25, 2020, 04:55 (GMT) |
Cleanup: make format |
Revision f274b8c by Campbell Barton May 25, 2020, 04:54 (GMT) |
CMake: disable WITH_USD with blender_lite configurations |
Revision 0700521 by Aaron Carlisle May 24, 2020, 23:23 (GMT) |
Py Docs: Update Sphinx and Theme Dependencies `sphinx_rtd_theme==0.5.0rc1` probably should not be used for 2.83 but it would be nice to test |
Revision 5db2d9c by Ray molenkamp May 24, 2020, 21:18 (GMT) |
Deps: ffmpeg 4.2.3 + codecs update This diff updates: FFmpeg : 4.3.2 libogg : 1.3.4 flac : 1.3.3 vpx : 1.8.2 xvid : 1.3.7 x264 : 33f9e1474613f59392be5ab6a7e7abf60fa63622 x264 seemingly has given up on even providing snapshots and has been updated to the latest hash available at this time. faad has been removed since ffmpeg has not supported it since 2010. |
Revision f13b687 by Richard Antalik May 24, 2020, 19:14 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 0d0df68 by Richard Antalik May 24, 2020, 19:03 (GMT) |
Fix(unreported): Crash on prefetching while transforming strip. While investigating T76274, I found crash scenario when playhead is near end frame and moving a strip. It is not as easy to reproduce, about 5% success rate, and it will be even harder after rB4066c921fbe5. Exact cause wasn't identified yet. I wanted to disable prefetching during modal operator execution in VSE, but currently I don't have any signalling method in place. Checking for G.moving seems to resolve this problem, but it doesn't adress root cause of bug. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7820 |
Revision 6b8555e by Julian Eisel May 24, 2020, 15:26 (GMT) |
VR: Fix big performance bottleneck for simple scenes Blender's main loop puts the main thread to sleep for 5ms if no user input was received from the OS. We never want that to happen while the VR session is running, which runs on the main thread too. For simpler scenes, where the viewport already draws fast, this may have quite some impact. E.g. in my tests, the classroom scene went from ~55 to quite stable 90 FPS in solid mode (total render time as measured and averaged by Windows Mixed Reality utilities). With Eevee, it only went from 41 to 47 FPS. In complex files, there's barely a difference. E.g. less than 1 FPS increase in a Spring file (both Solid mode and Eevee). |
Revision 8e4c742 by Julian Eisel May 24, 2020, 14:14 (GMT) |
Fix T77000: Preferences window can not be opened from script operator The operators to open the Preferences, Driver Editor, or Info Log window did not work when executed from another operator or the Python console. Should work for all of these now. I considered using operator properties instead, so the position could be set by a script, with some fallback (e.g. current window center). But decided that's not really worth the boilerplate and decreased code readability. Can still be done if there's a need for it. |
Revision f43bb98 by Antonio Vazquez May 24, 2020, 08:22 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 22462fe by Antonio Vazquez May 24, 2020, 08:22 (GMT) |
Fix T77003: GPencil Paint presets not initializated In som ecases, the Paint was not ready when the brushes and palette were created. Now, first the paint is checked. |
Revision 525fc36 by Ray molenkamp May 23, 2020, 21:58 (GMT) |
Deps : XR_OpenXR_SDK 1.0.8 |
Revision 2ddd981 by Ray molenkamp May 23, 2020, 21:41 (GMT) |
deps: SDL 2.0.12 |
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