Revision a6c0874 by Ray molenkamp May 19, 2020, 18:22 (GMT) |
win/deps: generate sndfiles import library with ms lib tool Unsure what it is that upsets it so much, but when linking both sndfile and fftw dynamically, the linker gets confused and thinks that fftw is importing sf_close from the blender binary (which makes *NO* sense) leading to a start-up error. Generating the import library from the .def file using the ms lib tool creates an import library that works fine. |
Revision 059f79b by Philipp Oeser May 19, 2020, 16:43 (GMT) |
Clarify autokeyframe tootip This applies to masks as well. Spotted while looking into T76872. Differential Revision: https://developer.blender.org/D7788 |
Revision cfb7664 by Jacques Lucke May 19, 2020, 15:36 (GMT) |
Fix: build error due to missing definitions Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D7787 |
Revision dd62d95 by Sebastian Parborg May 19, 2020, 15:10 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 7fcf2e7 by Sebastian Parborg May 19, 2020, 14:27 (GMT) |
Fix T74577: world_to_camera_view broken for off-axis projection The issue was that the projection would be inverted. So if you shifted 0.1 along the y axis, world_to_camera_view would act as if you had shited it -0.1 along the y axis. |
Revision 813ff89 by Hans Goudey May 19, 2020, 14:27 (GMT) |
UI: Small Changes to Graph Editor Active Vertex Panel - X / Y value orders are all consistent, between handles and the keyframe. - Values are labeled consistently, with just "Frame" and "Value" - The more important type property that can affect the others comes first. - The "type" property provides nice visual separation between the handle properties. Reviewed By: sybren, billreynish Differential Revision: https://developer.blender.org/D7738 |
Revision 338abd6 by Sebastián Barschkis May 19, 2020, 14:03 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 0c20fce by Sebastián Barschkis May 19, 2020, 14:02 (GMT) |
Fix T76697: [Mantaflow] mesh generation does not account for some particles Adapted mesh generation to account for domains with disabled fractionstoo. |
May 19, 2020, 13:40 (GMT) |
Fix T72889: Cycles camera motion blur not usng more than 2 steps Differential Revision: https://developer.blender.org/D7782 |
Revision 46c35dc by Philipp Oeser May 19, 2020, 13:35 (GMT) |
Fix UV shadow drawing not respecting 'UV Opacity' setting reapply changes from 30cbbccc6002 / D7764 that were only meant for master. Sorry for the noise! |
Revision a95afed by Sybren A. Stüvel May 19, 2020, 13:24 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.83-release' |
Revision 9ccc73a by Sybren A. Stüvel May 19, 2020, 13:23 (GMT) |
Animation: Make dopesheet filter labels consistent There are three different label styles for the three Dopesheet filter labels: - "Display Hidden", which uses "Display" rather than "Show" as the other two options. - "Show Errors", which does not use the word "only" to indicate it will hide all the non-error channels. - "Only Selected", so no "show" or "display" in the label at all. This commit changes: - Always use the word "Show", not "Display". - Always use the word "Only" when enabling the filter hides everything else. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D7742 |
Revision 9ac4e4a by Jeroen Bakker May 19, 2020, 13:20 (GMT) |
Fix T76375: UDIM Rectangular Tiled Image EEVEE freezes Blender When packing the image the height of the tile was checked to the width of the packing area. This resulted that the tile was ignored. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7784 |
Revision cc48519 by Philipp Oeser May 19, 2020, 13:18 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision a6646fb by Jacques Lucke May 19, 2020, 13:18 (GMT) |
Revision 8c4965f by Philipp Oeser May 19, 2020, 13:17 (GMT) |
Revision 14278cd by Jacques Lucke May 19, 2020, 13:13 (GMT) |
Revision eb1cb7c by Philipp Oeser May 19, 2020, 12:45 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 30cbbcc by Philipp Oeser May 19, 2020, 12:42 (GMT) |
Fix (unreported) UV shadow not drawing smooth When showing UV edges after modifiers [draw_uvs_shadow], these were never drawn anti-aliased [in contrast to the 'main' UVs]. Also: they did not respect the new 'UV Opacity' setting. Differential Revision: https://developer.blender.org/D7764 |
Revision 22998ab by Philipp Oeser May 19, 2020, 12:17 (GMT) |
Merge branch 'blender-v2.83-release' |
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