Revision d44f323 by Pablo Dobarro April 30, 2020, 16:43 (GMT) |
Fix crash when switching subdivision level in Multires When using multires_reshape_context_create_from_ccg to create the context mmd is null, so the subdivision smooth mode can't be checked there. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7579 |
Revision 38456d3 by Antonio Vazquez April 30, 2020, 16:10 (GMT) |
Cleanup: Fix compiler warning |
Revision 31d3f03 by Sebastián Barschkis April 30, 2020, 16:09 (GMT) |
Fix T76097: Simulations don't take animated gravity into account Together with 21485e94aac1 this commit should fix the issue with animated gravity values. |
Revision 4612ca3 by Bastien Montagne April 30, 2020, 16:01 (GMT) |
Cleanup: simplify a bit libquery code. |
Revision f4b020e by Patrick Mours April 30, 2020, 15:57 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision f5237f7 by Patrick Mours April 30, 2020, 15:57 (GMT) |
Fix long OptiX BVH build times in Cycles with many objects Looping over all primitives for every object is really slow, so this patch avoids that by moving the necessary assignments inline with the primitive merging done for every geometry. |
Revision 21485e9 by Sebastián Barschkis April 30, 2020, 15:33 (GMT) |
Fluid: Refactored fluid gravity settings Refactored setup that converts from Blender to Mantaflow units. |
Revision c4a850b by Sebastián Barschkis April 30, 2020, 15:33 (GMT) |
Updated Mantaflow source files |
Revision e7e6b02 by Sebastián Barschkis April 30, 2020, 15:33 (GMT) |
Fluid: Minor cleanup and sanity checks |
Revision 713b4c1 by Harley Acheson April 30, 2020, 15:16 (GMT) |
UI: Statistics Visual Changes Improving scene statistics readability, and showing objects count while in Edit mode. Differential Revision: https://developer.blender.org/D7534 Reviewed by Campbell Barton |
Revision 134619f by Pablo Dobarro April 30, 2020, 14:57 (GMT) |
Multires: Subdivide Simple and Subdivide Linear This introduces two alternative subdivision modes that generates displacement on the grids that look as Simple subdivisions but while using the Catmull-Clark subdivision type in the modifier. This way, Simple and Catmull-Clark subdivision can be combined when creating new levels if needed, for example, to sculpt hard surface objects. Subdivide simple smooths the sculpted data when creating a new subdivision level. Subdivide linear also preserves the sharpness in the sculpted data. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7415 |
Revision f28875a by Pablo Dobarro April 30, 2020, 14:49 (GMT) |
Multires: Unsubdivide and Rebuild Subdivisions This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh. It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh. It supports: - Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions). - Rebuilding with already existing grids. - Meshes with n-gons and triangles - Meshes with more than 2 faces per edge - Base mesh made completely out of triangles - Meshes without poles - Meshes with multiple disconnected elements at the same subdivision level Reviewed By: sergey Differential Revision: https://developer.blender.org/D7372 |
Revision d4c547b by Pablo Dobarro April 30, 2020, 14:45 (GMT) |
Multires: Enable sculpting in all subdivision levels Return the correct sculpt level in BKE_multires_sculpt_level_get and enable the property in the UI Reviewed By: sergey Differential Revision: https://developer.blender.org/D7575 |
Revision 6a7e9f2 by Antonio Vazquez April 30, 2020, 14:13 (GMT) |
GPencil: Add material selector to context menus Now it's possible to select the material in context menu and new menu to select material. The patch and workflow has been tested in greasepencil-object branch. * New Material selector in Draw mode Context menu: {F8499259} * Pressing `U`key in Draw mode display material menu. {F8503224} Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7554 |
Revision dc0a564 by Sebastián Barschkis April 30, 2020, 13:55 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 9ee7fc1 by Sebastián Barschkis April 30, 2020, 13:42 (GMT) |
Fluid: Removed domain size option from diffusion panel Domain size parameter no longer needed (unsed right now). Domain size is directly taken from object. |
Revision 4d63dfc by Sebastián Barschkis April 30, 2020, 13:42 (GMT) |
Fluid: Reset noise emission value at the beginning of an adaptive frame Emission values should not accumulate beyond one frame, only during the adaptive steps of one frame. |
Revision 6121c28 by Jeroen Bakker April 30, 2020, 13:04 (GMT) |
Fix T75895: Unable to Compile Cycles on NAVI/Linux This patch will add some compiler hints to break unrolling in the nestled for loops of the voronoi node. Reviewed by: Brecht van Lommel Differential Revision: https://developer.blender.org/D7574 |
Revision 7163e15 by Campbell Barton April 30, 2020, 11:54 (GMT) |
UI: add all operators to search menu when developer extras is enabled This allows developers to easily access operators they're working on, without having to add them to the interface first. |
Revision ea77584 by Germano Cavalcante April 30, 2020, 11:52 (GMT) |
Fix orientation change in Redo Some transform redo operations require contraint to be enabled. Issue introduced in rBc57e4418bb85. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021