Revision ad7bb8e by Campbell Barton March 22, 2020, 01:17 (GMT) |
Cleanup: spelling, correct Mesh.mface docs |
Revision 1e4f6b2 by Campbell Barton March 22, 2020, 00:51 (GMT) |
Cleanup: use static declaration |
Revision 9e8afa8 by Julian Eisel March 21, 2020, 20:58 (GMT) |
Fix OpenXR SDK failing to compile with no JsonCpp installed Force the SDK to use its own, bundled JsonCpp sources. |
Revision 1e8dfe7 by Antonio Vazquez March 21, 2020, 19:29 (GMT) |
GPencil: Fade to Viewport color Actually, the fade objects always fade to Black color, but this is not a good solution. This patch fade the object to the viewport color. Differential Revision: https://developer.blender.org/D7206 |
Revision c589fdc by Julian Eisel March 21, 2020, 18:03 (GMT) |
Fix install_deps.sh ignoring --skip-xr-openxr |
Revision 44c6b66 by Ray molenkamp March 21, 2020, 17:55 (GMT) |
OpenCL: Bring back CYCLES_OPENCL_TEST override Back in 2.79 you could either use the debug panel or an environment variable to override using OpenCL for unsupported hardware. Which was rather useful for developers when testing on NVidia just to be sure the CL kernels at-least build properly. This broke in rB949ab753bb2 This diff restores testing though the CYCLES_OPENCL_TEST environment variable. Differential Revision: https://developer.blender.org/D7202 Reviewers: brecht |
Revision 3033b2a by Brecht Van Lommel March 21, 2020, 14:04 (GMT) |
Fix T73372: cryptomatte not filling last pass for odd number of levels Make logic consistent with the render pass creation in Python. |
Revision ada28d3 by Brecht Van Lommel March 21, 2020, 14:04 (GMT) |
Fix T67712: cryptomatte sockets created in wrong order in some cases Simplify the logic and always create node outputs in the order specified by the render engine, I can't see a reason why built-in passes must be first. |
Revision c0544ee by Brecht Van Lommel March 21, 2020, 13:43 (GMT) |
Fix crash with empty volume object and points drawing |
Revision 0dbbb2e by Brecht Van Lommel March 21, 2020, 13:40 (GMT) |
Cleanup: compiler warnings |
Revision d924e31 by Antonio Vazquez March 21, 2020, 08:48 (GMT) |
GPencil: New Hardeness mode for Opacity modifier Add new option to change the stroke hardeness. This option works at stroke level, not at point level. Also replaced the "Both" name mode by "Stroke and Fill". Differential Revision: https://developer.blender.org/D7195 |
Revision a22cd6b by Aaron Carlisle March 21, 2020, 00:07 (GMT) |
UI: Weight Paint: add a menu for locking and unlocking vertex groups. This is a follow up on rBa1e50cfe6b4dbc360b6118c63a0dc7445023c37b |
Revision 9607e54 by Bastien Montagne March 20, 2020, 19:52 (GMT) |
Fix T74959: Need to be explicit about UTF8 encoding in py. Because some OSs are still using old 8bits specific encodings... Angry eye @windows... |
Revision 3d9d132 by Antonio Vazquez March 20, 2020, 19:03 (GMT) |
GPencil: Fix unreported slow transform with proportional edition Now a hash is used to avoid double update of the same stroke. The old method was not correct with proportional edition. |
Revision a696053 by Brecht Van Lommel March 20, 2020, 15:09 (GMT) |
Python API: add bl_use_stereo_viewport for RenderEngine To indicate if the render engine supports rendering a stereo 3D viewport. This is not currently supported for Cycles. Fixes T62582 |
Revision 6777956 by Brecht Van Lommel March 20, 2020, 14:59 (GMT) |
Revision db65a6e by Brecht Van Lommel March 20, 2020, 14:23 (GMT) |
Fix T74345: missing albedo for Cycles principled hair BSDF |
Revision 0127e85 by Brecht Van Lommel March 20, 2020, 13:25 (GMT) |
Fix Python error in Cycles baking panel |
Revision 36b55be by Philipp Oeser March 20, 2020, 12:24 (GMT) |
Fix T74649: Outliner: Cannot set/clear parent with 'Keep Transforms' Parenting in the outliner via drang and drop would always happen without the 'Keep Transforms' option. Since this is often desired, this adds the ability to hold Alt for doing this to the drop action. Adding the hint to hold Alt to the operator name is not nice, but since the operator name is used for the UI, there doesnt seem to be a nicer way of doing this. If modifier keys are needed back for other actions, spawning a menu instead could be an alternative for the future. Maniphest Tasks: T74649 Differential Revision: https://developer.blender.org/D7120 |
Revision 27553a2 by Sergey Sharybin March 20, 2020, 11:28 (GMT) |
Multires: Fix assert when removing modifier in edit mode It is not guaranteed that with Multires modifier existing there will be CD_MDISPS and CD_GRID_PAINT_MASK custom data layers. Fixes assert in the following scenario: - With default cube, go to edit mode - Add Multires modifier - Remove the Multires modifier |
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