Revision 53674fb by Sergey Sharybin March 19, 2020, 09:08 (GMT) |
Multires: Add missing context initialization Might have caused access to uninitialized memory when foreach() would have failed for some reason. |
Revision 9dfc480 by Sergey Sharybin March 19, 2020, 09:01 (GMT) |
Multires: Cleanup, typo in type name |
Revision ffb95ba by Sergey Sharybin March 19, 2020, 09:01 (GMT) |
Multires: Store modifier pointer for subdivide Allows to access its settings during the subdivision process. |
Revision 2d1cce8 by Dalai Felinto March 19, 2020, 08:33 (GMT) |
Cleanup: `make format` after SortedIncludes change |
Revision 008aaaa by Dalai Felinto March 19, 2020, 08:33 (GMT) |
Code quality: Enable SortedIncludes Code quality: Enable SortedIncludes in .clang-format This patch does not include a `make format`, which will follow suit. Differential Revision: D6811 |
Revision 473316e by Dalai Felinto March 19, 2020, 08:29 (GMT) |
Cleanup: `make format` (and adding . to end of comment) |
Revision fd48ff1 by Jeroen Bakker March 19, 2020, 07:26 (GMT) |
Fix T73931: Stereo Viewport Color Management Stereoscopic viewport didn't support Color Manangement due recent changes in the color management pipeline. In order to solve the issue we will migrate the strereo rendering into the GPUViewport. This will share some textures and reduce required GPU memory. Reviewed By: fclem, dfelinto Differential Revision: https://developer.blender.org/D6922 |
Revision fe045b2 by Jeroen Bakker March 19, 2020, 07:03 (GMT) |
WindowManager: Remove Stereo Offscreen Stereo offscreen rendering has been replaced with stereo viewport rendering. When an offscreen buffer is used it is only used for mono rendering. This patch will remove the second offscreen buffer. Reviewed By: fclem Differential Revision: https://developer.blender.org/D7153 |
Revision d68d1da by Campbell Barton March 19, 2020, 01:28 (GMT) |
UI: scale sequence handle by pixelsize |
Revision f4a60fd by Campbell Barton March 19, 2020, 01:28 (GMT) |
Cleanup: rename variables which aren't specific to macOS |
Revision 326ce2d by Campbell Barton March 19, 2020, 01:28 (GMT) |
Cleanup: declare & assign variables on the same line Use less vertical space. |
Revision 07c4c86 by Campbell Barton March 19, 2020, 01:18 (GMT) |
Theme: update blender light theme Also correct gizmo_view_align color. |
Revision b62e114 by Campbell Barton March 19, 2020, 01:09 (GMT) |
UI: add view aligned gizmo color Was hard coded to white making white backgrounds impractical. D7162 by @billreynish with edits. |
Revision 014e569 by Campbell Barton March 19, 2020, 01:09 (GMT) |
Cleanup: use '' for doxygen commands |
Revision ed4c476 by Campbell Barton March 19, 2020, 01:09 (GMT) |
Cleanup: spelling |
Revision 5bf09bb by Campbell Barton March 19, 2020, 01:09 (GMT) |
Cleanup: shadow warning |
Revision f3e7c1e by Campbell Barton March 19, 2020, 00:56 (GMT) |
Fix building on Linux as '__time64_t' isn't portable |
March 18, 2020, 23:49 (GMT) |
Fix (unreported): Crash on accessing active sequence in select groupped operator This patch moves the NULL check of `actseq` to the correct position, which should happen before the `channel` is assigned. Otherwise an attempt to call the `sequencer_select_grouped_exec`, when there is no active sequence and `use_active_channel` set to true, results in a crash. Reviewed By: ISS Differential Revision: https://developer.blender.org/D7170 |
Revision 271231f by Richard Antalik March 18, 2020, 23:24 (GMT) |
VSE: Strip drawing improvements This patch include changes: - Thicker and clearer selection indication - Slimmer handles - More transparent muted strips - Trim frame number is drawn inside the strip - Strip text is drawn in upper part of strip - Color strips now have specific color, with chosen color drawn under strip text - Transition strip will use color of input strips showing direction of transition - Selecting effect strip will highlight input strips - Selecting multicam strips will highlight target channel - Missing media state is now indicated by a red line drawn on the top part of the strip - A checkerboard pattern is now drawn on the outsides of the meta range - Hold still regions are now always drawn if existent, with a darker shade of the strip?s background color Author: Alessio Monti di Sopra <a.monti> Reviewed By: ISS Differential Revision: https://developer.blender.org/D6883 |
Revision 348d2fa by Richard Antalik March 18, 2020, 23:07 (GMT) |
VSE: Disk cache This patch implements dumping images from cache to HDD. The main goal of this system is to provide a means to achieve consistent playback speed mainly for strips that are not possible to preview in real time. How to use: Disk cache has own settings in user preferences for path to storage, size limit and compression level. To use disk cache, you need to check `Use Disk Cache` box, set `Disk Cache Directory`, `Disk Cache Limit` and save or open existing .blend file. By default sequencer output will be cached only. Manual setting is possible in cache panel. Uses: - Replacement or alternative for proxies. Disk cache will work with any strip type, supports float images as well. - Storage for strip thumbnails. - Less RAM needs to be allocated for preview cache How it works: Disk cache is extension of RAM cache. Every image, that is stored or deleted in RAM will be stored or deleted on HDD as well. Images can be compressed to save space and for use on slower drives. Compressed images are slower to write and read though. Images are stored in bulk of 100 rendered frames per one file. This is to overcome slow file access time for large amount of files. Drawback is, that if one frame needs to be redrawn, all 100 frames are deleted. Reviewed By: sergey Differential Revision: https://developer.blender.org/D5524 |
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