August 3, 2020, 17:05 (GMT)  | 
WIP changes  | 
June 25, 2020, 13:55 (GMT)  | 
Fixed crash when creating a new particle system with any colliders  | 
June 25, 2020, 12:30 (GMT)  | 
update comment  | 
June 25, 2020, 11:24 (GMT)  | 
Use the triangle normal if the hit point lies inside the triangle  | 
June 24, 2020, 17:07 (GMT)  | 
Deduplicated the "nudge particle out of face" code  | 
June 24, 2020, 16:40 (GMT)  | 
Clamp bayu weights to prevent extrapolated velocity values  | 
June 24, 2020, 07:58 (GMT)  | 
Minor clean up  | 
June 22, 2020, 16:27 (GMT)  | 
Added a variable to keep track of delta time collision for colliders  | 
June 22, 2020, 11:30 (GMT)  | 
Added friction and fixed some issue that were discovered when doing so.  | 
June 18, 2020, 20:49 (GMT)  | 
Deflection fixes and cleanup  | 
June 18, 2020, 18:17 (GMT)  | 
Update velocity calculation to be better and move the normal constraint check  | 
June 10, 2020, 01:40 (GMT)  | 
Make colliders be able to push particles even if dampeing is 1  | 
June 4, 2020, 17:15 (GMT)  | 
Fixed "popping" and some tunneling issues with moving colliders  | 
June 2, 2020, 14:42 (GMT)  | 
Calculate normals from collision triangles using the closest point  | 
May 6, 2020, 15:19 (GMT)  | 
Fix particles colliding twice because they didn't have time to move  | 
May 6, 2020, 10:34 (GMT)  | 
Hooked up perlimenary dampening and multiple collision per time step  | 
April 30, 2020, 02:24 (GMT)  | 
More experiments  | 
April 29, 2020, 15:16 (GMT)  | 
More tweaking to the collision reponse.  | 
April 3, 2020, 13:16 (GMT)  | 
Simplified the moving triangle collision check algo  | 
April 3, 2020, 10:59 (GMT)  | 
Work on trying to get the collision responses of moving object correct Still broken now though...  | 
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 Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021