Blender Git Commits

Blender Git "particle-solver-dev" branch commits.

August 3, 2020, 17:05 (GMT)
WIP changes
June 25, 2020, 13:55 (GMT)
Fixed crash when creating a new particle system with any colliders
June 25, 2020, 12:30 (GMT)
update comment
June 25, 2020, 11:24 (GMT)
Use the triangle normal if the hit point lies inside the triangle
June 24, 2020, 17:07 (GMT)
Deduplicated the "nudge particle out of face" code
June 24, 2020, 16:40 (GMT)
Clamp bayu weights to prevent extrapolated velocity values
June 24, 2020, 07:58 (GMT)
Minor clean up
June 22, 2020, 16:27 (GMT)
Added a variable to keep track of delta time collision for colliders
June 22, 2020, 11:30 (GMT)
Added friction and fixed some issue that were discovered when doing so.
June 18, 2020, 20:49 (GMT)
Deflection fixes and cleanup
June 18, 2020, 18:17 (GMT)
Update velocity calculation to be better and move the normal constraint check
June 10, 2020, 01:40 (GMT)
Make colliders be able to push particles even if dampeing is 1
June 4, 2020, 17:15 (GMT)
Fixed "popping" and some tunneling issues with moving colliders
June 2, 2020, 14:42 (GMT)
Calculate normals from collision triangles using the closest point
May 6, 2020, 15:19 (GMT)
Fix particles colliding twice because they didn't have time to move
May 6, 2020, 10:34 (GMT)
Hooked up perlimenary dampening and multiple collision per time step
April 30, 2020, 02:24 (GMT)
More experiments
April 29, 2020, 15:16 (GMT)
More tweaking to the collision reponse.
April 3, 2020, 13:16 (GMT)
Simplified the moving triangle collision check algo
April 3, 2020, 10:59 (GMT)
Work on trying to get the collision responses of moving object correct

Still broken now though...
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020