April 1, 2020, 15:49 (GMT) |
Fixed radius collision calculation and fixed the collision detection logic |
April 1, 2020, 11:16 (GMT) |
Changed some data types based on feedback |
April 1, 2020, 10:01 (GMT) |
Solved a threading issue and made moving object collisions be detected |
March 20, 2020, 14:04 (GMT) |
Hooked up (non working) moving object collision detection |
Revision 15d9169 by Sebastian Parborg (particle-solver-dev) March 13, 2020, 11:10 (GMT) |
Inital work on getting particle collisions with the collision modifier |
March 10, 2020, 10:25 (GMT) |
store some more information for collision objects |
March 10, 2020, 09:37 (GMT) |
simplify interface for a new solver |
March 9, 2020, 15:05 (GMT) |
simple collision object node |
March 9, 2020, 14:30 (GMT) |
fix after merge |
March 9, 2020, 14:27 (GMT) |
Merge branch 'master' into functions |
March 5, 2020, 10:41 (GMT) |
Merge branch 'master' into functions |
March 2, 2020, 14:44 (GMT) |
fix after merge |
March 2, 2020, 14:36 (GMT) |
Merge branch 'master' into functions |
March 2, 2020, 09:59 (GMT) |
Merge branch 'master' into functions |
February 28, 2020, 12:42 (GMT) |
remove leftovers from initial simulation node tree |
February 28, 2020, 12:31 (GMT) |
Merge branch 'master' into functions |
Revision 4ed7334 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 28, 2020, 08:01 (GMT) |
Merge branch 'master' into functions |
Revision b92b1a4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 23, 2020, 16:37 (GMT) |
Use new LinearAllocatedVector in various places |
Revision 096856a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 23, 2020, 16:35 (GMT) |
new LinearAllocatedVector<T> This is a vector that does not own the memory its elements are stored in. Instead, a linear allocator is passed to every call to `append`, that will be used if the vector has to grow. Since a linear allocator does not support deallocation, no memory is dealloced until the linear allocator is destructed. This structure can be used when many small vectors of initially unknown size are required. |
Revision beed795 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 23, 2020, 14:25 (GMT) |
Merge branch 'master' into functions |
|