| August 3, 2020, 17:05 (GMT) | 
| WIP changes | 
| June 25, 2020, 13:55 (GMT) | 
| Fixed crash when creating a new particle system with any colliders | 
| June 25, 2020, 12:30 (GMT) | 
| update comment | 
| June 25, 2020, 11:24 (GMT) | 
| Use the triangle normal if the hit point lies inside the triangle | 
| June 24, 2020, 17:07 (GMT) | 
| Deduplicated the "nudge particle out of face" code | 
| June 24, 2020, 16:40 (GMT) | 
| Clamp bayu weights to prevent extrapolated velocity values | 
| June 24, 2020, 07:58 (GMT) | 
| Minor clean up | 
| June 22, 2020, 16:27 (GMT) | 
| Added a variable to keep track of delta time collision for colliders | 
| June 22, 2020, 11:30 (GMT) | 
| Added friction and fixed some issue that were discovered when doing so. | 
| June 18, 2020, 20:49 (GMT) | 
| Deflection fixes and cleanup | 
| June 18, 2020, 18:17 (GMT) | 
| Update velocity calculation to be better and move the normal constraint check | 
| June 10, 2020, 01:40 (GMT) | 
| Make colliders be able to push particles even if dampeing is 1 | 
| June 4, 2020, 17:15 (GMT) | 
| Fixed "popping" and some tunneling issues with moving colliders | 
| June 2, 2020, 14:42 (GMT) | 
| Calculate normals from collision triangles using the closest point | 
| May 6, 2020, 15:19 (GMT) | 
| Fix particles colliding twice because they didn't have time to move | 
| May 6, 2020, 10:34 (GMT) | 
| Hooked up perlimenary dampening and multiple collision per time step | 
| April 30, 2020, 02:24 (GMT) | 
| More experiments | 
| April 29, 2020, 15:16 (GMT) | 
| More tweaking to the collision reponse. | 
| April 3, 2020, 13:16 (GMT) | 
| Simplified the moving triangle collision check algo | 
| April 3, 2020, 10:59 (GMT) | 
| Work on trying to get the collision responses of moving object correct Still broken now though... | 
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 Master Commits
 Master Commits MiikaHweb | 2003-2021
MiikaHweb | 2003-2021