Blender Git "simulation-tree" branch commits. Page: 30 / 121 November 8, 2019, 18:48 (GMT) | move attribute defaults back into AttributesInfo
| November 8, 2019, 18:19 (GMT) | make function name more precise
| November 8, 2019, 18:15 (GMT) | cleanup
| November 8, 2019, 17:49 (GMT) | remove a node
| November 8, 2019, 17:21 (GMT) | make switch node work again
| November 8, 2019, 16:50 (GMT) | bring back object mesh info node
| November 8, 2019, 16:33 (GMT) | remove some nodes for now
| November 8, 2019, 16:32 (GMT) | bring back color nodes
| November 8, 2019, 16:11 (GMT) | boolean math nodes
| November 8, 2019, 15:56 (GMT) | more vector math
| November 8, 2019, 15:27 (GMT) | more vector math
| November 8, 2019, 15:12 (GMT) | bring back some vector math nodes
| November 7, 2019, 14:17 (GMT) | fix compile error
| November 7, 2019, 13:03 (GMT) | cleanup
| November 7, 2019, 12:59 (GMT) | make AttributesInfo non copy and non movable
| November 7, 2019, 12:48 (GMT) | rename GET_TYPE to CPP_TYPE
| November 7, 2019, 12:38 (GMT) | use monotonic allocator for network builder
| November 7, 2019, 12:21 (GMT) | use monotonic allocator for vtree generation
| November 7, 2019, 10:57 (GMT) | rename functions2 to functions
| November 7, 2019, 10:54 (GMT) | remove old function system
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