August 30, 2019, 12:22 (GMT) |
Merge branch 'master' into soc-2019-openxr |
August 24, 2019, 21:21 (GMT) |
Merge branch 'master' into soc-2019-openxr |
August 24, 2019, 20:06 (GMT) |
Don't drwa relationship lines in the VR view |
August 24, 2019, 12:45 (GMT) |
Merge branch 'master' into soc-2019-openxr |
August 24, 2019, 01:35 (GMT) |
Add Oculus to the list of known runtimes With this, all currently available runtimes are in the runtime map. So removing the TODO comment. |
August 24, 2019, 01:32 (GMT) |
Cleanup: Refactor (hacky) swapchain image submission Code now assumes that the view-draw callback left the OpenGL state for ongoing use by Ghost-XR. So the state doesn't have to be set by the swapchain image submission and thus it we don't need to pass the Ghost OpenGL context to it in a hacky way. Also, rename drawViewEnd (to submitToSwapchain) and remove drawViewBegin. |
August 24, 2019, 01:17 (GMT) |
Fix warning in release builds |
August 24, 2019, 01:15 (GMT) |
Own FBO for VR viewport to get previous changes to work |
August 23, 2019, 22:13 (GMT) |
Avoid OpenGL context deactivation, just to reactivate it immediately |
August 23, 2019, 21:46 (GMT) |
Remove hack to resize the usable default framebuffer region |
August 23, 2019, 21:36 (GMT) |
Remove blitting from default framebuffer |
August 23, 2019, 21:08 (GMT) |
Add Monado to the list of known runtimes |
August 23, 2019, 15:51 (GMT) |
Merge branch 'master' into soc-2019-openxr |
August 23, 2019, 15:46 (GMT) |
Avoid redundant framebuffer resize and offscreen texture drawing |
August 23, 2019, 15:00 (GMT) |
Cleanup: Add comments |
August 22, 2019, 21:24 (GMT) |
Address and remove some TODOs marked in code |
August 22, 2019, 21:02 (GMT) |
Cleanup: Unused functions, add comments, sync to master |
August 22, 2019, 11:33 (GMT) |
Improve batch file text for starting Blender with Oculus support |
August 21, 2019, 18:58 (GMT) |
Don't create a DirectX swap-chain We only render offscreen anyway. There's no point in creating a swap-chain. This simplifies things quite a bit. |
August 21, 2019, 18:40 (GMT) |
DirectX: Create an own render-target, don't use swapchain for blitting |
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