Blender Git Loki

Blender Git "soc-2019-openxr" branch commits.

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August 30, 2019, 12:22 (GMT)
Merge branch 'master' into soc-2019-openxr
August 24, 2019, 21:21 (GMT)
Merge branch 'master' into soc-2019-openxr
August 24, 2019, 20:06 (GMT)
Don't drwa relationship lines in the VR view
August 24, 2019, 12:45 (GMT)
Merge branch 'master' into soc-2019-openxr
August 24, 2019, 01:35 (GMT)
Add Oculus to the list of known runtimes

With this, all currently available runtimes are in the runtime map. So
removing the TODO comment.
August 24, 2019, 01:32 (GMT)
Cleanup: Refactor (hacky) swapchain image submission

Code now assumes that the view-draw callback left the OpenGL state for
ongoing use by Ghost-XR. So the state doesn't have to be set by the
swapchain image submission and thus it we don't need to pass the Ghost
OpenGL context to it in a hacky way.
Also, rename drawViewEnd (to submitToSwapchain) and remove
drawViewBegin.
August 24, 2019, 01:17 (GMT)
Fix warning in release builds
August 24, 2019, 01:15 (GMT)
Own FBO for VR viewport to get previous changes to work
August 23, 2019, 22:13 (GMT)
Avoid OpenGL context deactivation, just to reactivate it immediately
August 23, 2019, 21:46 (GMT)
Remove hack to resize the usable default framebuffer region
August 23, 2019, 21:36 (GMT)
Remove blitting from default framebuffer
August 23, 2019, 21:08 (GMT)
Add Monado to the list of known runtimes
August 23, 2019, 15:51 (GMT)
Merge branch 'master' into soc-2019-openxr
August 23, 2019, 15:46 (GMT)
Avoid redundant framebuffer resize and offscreen texture drawing
August 23, 2019, 15:00 (GMT)
Cleanup: Add comments
August 22, 2019, 21:24 (GMT)
Address and remove some TODOs marked in code
August 22, 2019, 21:02 (GMT)
Cleanup: Unused functions, add comments, sync to master
August 22, 2019, 11:33 (GMT)
Improve batch file text for starting Blender with Oculus support
August 21, 2019, 18:58 (GMT)
Don't create a DirectX swap-chain

We only render offscreen anyway. There's no point in creating a
swap-chain. This simplifies things quite a bit.
August 21, 2019, 18:40 (GMT)
DirectX: Create an own render-target, don't use swapchain for blitting
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021