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Blender Git Statistics -> Branches -> vamr-openxr-module

"Vamr-openxr-module" branch

Total commits : 200
Total committers : 3
First Commit : May 27, 2019
Latest Commit : August 31, 2019


Commits by Month

DateNumber of Commits
August, 201964
July, 201952
June, 201976
May, 20198

Committers

AuthorNumber of Commits
Julian Eisel196
Julian Eisel2
Ray molenkamp2

Popular Files

FilenameTotal Edits
wm_xr.c62
GHOST_XRSession.cpp49
GHOST_XR_intern.h28
wm_operators.c27
GHOST_XR.cpp25
GHOST_C-api.h25
GHOST_XRGraphicsBinding.cpp19
GHOST_XrContext.cpp17
GHOST_C-api.cpp17
wm.h17

Latest commits Feed

August 31, 2019, 12:39 (GMT)
Rename internal VAMR files (mainly removes VAMR_ prefix)

Also rename VAMR_internal.h to utils.h and move OpenXR include out of
it.
August 31, 2019, 12:20 (GMT)
Use VAMR namespace for internal types
August 31, 2019, 11:10 (GMT)
Remove unnecessary WITH_OPENXR definition in BKE
August 31, 2019, 11:10 (GMT)
Remove Ghost-XR code

Also fixes remaining call to it.
August 31, 2019, 11:00 (GMT)
Call VAMR functions in window-manager, not GHOST_Xr

This gives linking errors currently because of conflicting symbols, but
that is to be expected and will be fixed in a followup.
August 31, 2019, 10:59 (GMT)
Add missing C-API source file

Also add missing license header.
August 30, 2019, 15:55 (GMT)
Rename types and functions for VAMR
August 30, 2019, 14:44 (GMT)
Move Ghost-XR files into new VAMR-module and rename them
August 30, 2019, 12:22 (GMT)
Merge branch 'master' into soc-2019-openxr
August 24, 2019, 21:21 (GMT)
Merge branch 'master' into soc-2019-openxr
August 24, 2019, 20:06 (GMT)
Don't drwa relationship lines in the VR view
August 24, 2019, 12:45 (GMT)
Merge branch 'master' into soc-2019-openxr
August 24, 2019, 01:35 (GMT)
Add Oculus to the list of known runtimes

With this, all currently available runtimes are in the runtime map. So
removing the TODO comment.
August 24, 2019, 01:32 (GMT)
Cleanup: Refactor (hacky) swapchain image submission

Code now assumes that the view-draw callback left the OpenGL state for
ongoing use by Ghost-XR. So the state doesn't have to be set by the
swapchain image submission and thus it we don't need to pass the Ghost
OpenGL context to it in a hacky way.
Also, rename drawViewEnd (to submitToSwapchain) and remove
drawViewBegin.
August 24, 2019, 01:17 (GMT)
Fix warning in release builds
August 24, 2019, 01:15 (GMT)
Own FBO for VR viewport to get previous changes to work
August 23, 2019, 22:13 (GMT)
Avoid OpenGL context deactivation, just to reactivate it immediately
August 23, 2019, 21:46 (GMT)
Remove hack to resize the usable default framebuffer region
August 23, 2019, 21:36 (GMT)
Remove blitting from default framebuffer
August 23, 2019, 21:08 (GMT)
Add Monado to the list of known runtimes

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021