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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> vamr-openxr-module
"Vamr-openxr-module" branch
Total commits : 200
Total committers : 3
First Commit : May 27, 2019
Latest Commit : August 31, 2019
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2019 | 64 | |
July, 2019 | 52 | |
June, 2019 | 76 | |
May, 2019 | 8 |
Committers
Author | Number of Commits |
---|---|
Julian Eisel | 196 |
Julian Eisel | 2 |
Ray molenkamp | 2 |
Popular Files
Filename | Total Edits |
---|---|
wm_xr.c | 62 |
GHOST_XRSession.cpp | 49 |
GHOST_XR_intern.h | 28 |
wm_operators.c | 27 |
GHOST_XR.cpp | 25 |
GHOST_C-api.h | 25 |
GHOST_XRGraphicsBinding.cpp | 19 |
GHOST_XrContext.cpp | 17 |
GHOST_C-api.cpp | 17 |
wm.h | 17 |
Latest commits
August 31, 2019, 12:39 (GMT) |
Rename internal VAMR files (mainly removes VAMR_ prefix) Also rename VAMR_internal.h to utils.h and move OpenXR include out of it. |
August 31, 2019, 12:20 (GMT) |
Use VAMR namespace for internal types |
August 31, 2019, 11:10 (GMT) |
Remove unnecessary WITH_OPENXR definition in BKE |
August 31, 2019, 11:10 (GMT) |
Remove Ghost-XR code Also fixes remaining call to it. |
August 31, 2019, 11:00 (GMT) |
Call VAMR functions in window-manager, not GHOST_Xr This gives linking errors currently because of conflicting symbols, but that is to be expected and will be fixed in a followup. |
August 31, 2019, 10:59 (GMT) |
Add missing C-API source file Also add missing license header. |
August 30, 2019, 15:55 (GMT) |
Rename types and functions for VAMR |
August 30, 2019, 14:44 (GMT) |
Move Ghost-XR files into new VAMR-module and rename them |
August 30, 2019, 12:22 (GMT) |
Merge branch 'master' into soc-2019-openxr |
August 24, 2019, 21:21 (GMT) |
Merge branch 'master' into soc-2019-openxr |
August 24, 2019, 20:06 (GMT) |
Don't drwa relationship lines in the VR view |
August 24, 2019, 12:45 (GMT) |
Merge branch 'master' into soc-2019-openxr |
August 24, 2019, 01:35 (GMT) |
Add Oculus to the list of known runtimes With this, all currently available runtimes are in the runtime map. So removing the TODO comment. |
August 24, 2019, 01:32 (GMT) |
Cleanup: Refactor (hacky) swapchain image submission Code now assumes that the view-draw callback left the OpenGL state for ongoing use by Ghost-XR. So the state doesn't have to be set by the swapchain image submission and thus it we don't need to pass the Ghost OpenGL context to it in a hacky way. Also, rename drawViewEnd (to submitToSwapchain) and remove drawViewBegin. |
August 24, 2019, 01:17 (GMT) |
Fix warning in release builds |
August 24, 2019, 01:15 (GMT) |
Own FBO for VR viewport to get previous changes to work |
August 23, 2019, 22:13 (GMT) |
Avoid OpenGL context deactivation, just to reactivate it immediately |
August 23, 2019, 21:46 (GMT) |
Remove hack to resize the usable default framebuffer region |
August 23, 2019, 21:36 (GMT) |
Remove blitting from default framebuffer |
August 23, 2019, 21:08 (GMT) |
Add Monado to the list of known runtimes |
MiikaHweb - Blender Git Statistics v1.06