September 25, 2021, 19:10 (GMT) |
Fix and cleanup: Pack to correct/Specified UDIM After recent changes made in master branch, it is now possible to display UDIM grid and tiled images simultaneously in the UV Editor. This commit updates the pack islands to correct/specified UDIM implementation to work with the new behavior. Also includes some code and comment cleanups. |
September 22, 2021, 17:38 (GMT) |
UV grid: Resolve merge conflicts Resolves merge conflicts that broke the subdividing and dynamic grid implementations |
September 22, 2021, 15:37 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements |
August 16, 2021, 05:04 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements |
August 16, 2021, 04:34 (GMT) |
Cleanup and fix: Dynamic grid and offset operator * Minor fix for dynamic grid * Cleanup UV offset operator |
August 16, 2021, 01:14 (GMT) |
Cleanup and fixes: UV grid types * Code and comment cleanup * Refactor subdividing grid code to allow creating grid of different dimensions different from the previous 4x4 grid * Change subdividing grid dimensions to start from 8x8 * Refactor code used to calculate increment snapping value for the UV editor |
August 9, 2021, 01:01 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements |
August 6, 2021, 06:09 (GMT) |
Cleanup: license headers These were removed globally in 65ec7ec524e667ec95ce947a95f6273088dffee6. Some files re-introduced these conventions since. |
August 6, 2021, 06:09 (GMT) |
Cleanup: tab indentation for CMake / GNUmakefile |
August 6, 2021, 06:09 (GMT) |
Cleanup: make format |
August 6, 2021, 06:09 (GMT) |
PyDoc: Update GPU Example of `draw_view3d` This function was changed in rBc8004ab4078c98c54a70113c12bbb186403e90cf but didnt update the example. Part of T84227 |
August 6, 2021, 06:09 (GMT) |
Windows: Add icons and icons_geom to make.bat This adds support for building the icons from make.bat unlike bash there is no passing environment variables on the command line. The scripts go out of their way to locate both blender and inkscape however if they are not found, the user is given a helpful error message telling them how to set the variables. Although some extra help can be given there, if your normal build is a 2019 full build running `make 2019 full icons` will help it find the blender executable as well. finally if you know the name of your build folder running `make builddir build_windows_Lite_x64_vc16_Release icons` will also work, if all fails you can point directly to the blender executable by running `set BLENDER_BIN=c:whereblenderlivesblender.exe` before running `make icons` or `make icons_geom` The python scripts needed some small modifications since without the PATHEXT, SystemRoot and SystemDrive environment variables python will not initialize properly on windows. (Not blender related, even mainline python won't start without those) |
August 6, 2021, 06:09 (GMT) |
PyDoc: Improve description of texture.evaluate Inspired by the old 2.49 docs: https://docs.blender.org/api/249PythonDoc/Texture.Texture-class.html#evaluate |
August 6, 2021, 06:09 (GMT) |
Win32 IME: Rename SetInputLanguage() GHOST_ImeWin32::SetInputLanguage() has a confusing name because it does not set the input language. It actually retrieves the current input locale from the OS and caches the value of the current input language ID. Therefore this patch renames it to "UpdateInputLanguage" Differential Revision: https://developer.blender.org/D12134 Reviewed by Ray Molenkamp |
August 6, 2021, 06:09 (GMT) |
Win32 IME: Remove ime_status_ This removes one member of GHOST_ImeWin32 that is not used and cannot be used in the future. It is holding the result of ImmIsIME, which is whether an input language supports IME. It does not indicate that one is in use, turned on, composing, in English mode, etc. see D12131 for more information. Differential Revision: https://developer.blender.org/D12131 Reviewed by Ray Molenkamp |
August 6, 2021, 06:09 (GMT) |
Cycles: make object Fast GI Approximation panel a subpanel of Shading |
August 6, 2021, 06:09 (GMT) |
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags. |
August 6, 2021, 06:09 (GMT) |
UI: VFont Display Names When displaying the names of fonts for 3D Text objects, use the same format as shown in File Browser: Family name + Style name. They are currently shown with Postscript Name, which doesn't match well. see D12069 for more details. Differential Revision: https://developer.blender.org/D12069 Reviewed by Campbell Barton |
August 6, 2021, 06:09 (GMT) |
Fix Cycles material slots list being too short Bring it in line with Eevee. Differential Revision: https://developer.blender.org/D11982 |
August 6, 2021, 06:09 (GMT) |
VSE: Allow Wingdings and Symbol Fonts This patch makes us less restrictive on the allowed types of FreeType font character maps we allow, rather than primarily unicode-only. This allows us to use some legacy, symbol, specialty, and proprietary fonts like Wingdings. Note we were a little less restrictive with vfonts, used for 3D Text Objects, so this patch primarily helps VSE. See D12124 for details and examples. Differential Revision: https://developer.blender.org/D12124 Reviewed by Brecht Van Lommel |
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