August 6, 2021, 06:09 (GMT) |
Cycles: More flexible GI Approximation AO distance control The goal: allow to easily use AO approximation in scenes which combines both small and large scale objects. The idea: use per-object AO distance which will allow to override world settings. Instancer object will "propagate" its AO distance to all its instances unless the instance defines own distance (this allows to modify AO distance in the shot files, without requiring to modify props used in the shots. Available from the new Fats GI Approximation panel in object properties. Differential Revision: https://developer.blender.org/D12112 |
August 6, 2021, 06:09 (GMT) |
LibOverride RNA API: add removal of properties and operations. This should complete the basics of RNA API for library overrides. Ref. T86656. |
August 6, 2021, 06:09 (GMT) |
August 6, 2021, 06:09 (GMT) |
GPencil: New Brush option to define Caps type This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode Two new buttons has been added to topbar. NOTE: New icons are been designed (T90414) The buttons are expanded to list in Properties panel. Reviewed By: mendio, HooglyBoogly Differential Revision: https://developer.blender.org/D11999 |
August 6, 2021, 06:09 (GMT) |
Added some TODO remarks. |
August 6, 2021, 06:09 (GMT) |
Fix T90427: Center View to Mouse broken rBfb87d236edb7 made the values returned by `projmat_dimensions` more standardized following the documentations. But the functions in Blender that called `projmat_dimensions` followed a proposal that these values corresponded to a distance of 1m of clip. Adjust these functions to follow the new algorithm. |
August 6, 2021, 06:09 (GMT) |
BLI: add double version of 'scaleform' No functional changes. New utility. |
August 6, 2021, 06:09 (GMT) |
Fix T90421: edit-mode auto-smooth crash when angle set to 180degrees Error in 39b2a7bb7e815e051348bf5c5ec777d091324164 which failed to set edge flags with single threaded calculation, used for low poly models. |
August 6, 2021, 06:09 (GMT) |
Cleanup: remove *.rej from cb67bfdba2e22d0ee967e50afe0912ac80d73e9b |
August 6, 2021, 06:09 (GMT) |
Fix transparent faces on certain AMD cards This patch fixes an issue with missing faces when assigning a material slot other than the first to faces on AMD TAHITI cards. Refer to T78390 and T74024 for a description of this issue. This patch also incorporates fix from T78390 for KAVERI. {F9029258} Reviewed By: fclem Differential Revision: https://developer.blender.org/D9305 |
August 6, 2021, 06:09 (GMT) |
Cleanup: inconsistent parameter name |
August 6, 2021, 06:09 (GMT) |
Tweak to recent liboverride API addition: naming. Rename new API function introduced in recent rB3b0fab6dfaa0 to match our convention to put the action (verb) at the end of names: `operations_update`. Sorry for not catching that during review. |
August 6, 2021, 06:09 (GMT) |
Cleanup: initialize variable to quiet warning |
August 6, 2021, 06:09 (GMT) |
Outliner/LibOverrides: Fix logic of checks for drag'n'drop of Collections. Previous check was too blunt, preventing e.g. re-organization of collection overrides inside a local parent collection, which is perfectly valid operation. Reported by @hjalti from the studio, thanks! |
August 6, 2021, 06:09 (GMT) |
August 6, 2021, 06:09 (GMT) |
Make loopcut drawing consistent between gizmo and operator. Loopcut drawing from gizmo had thicker lines because it was using line smoothing without alpha blend, compared to thin jagged lines from operator. Make the drawing anti aliased and consistent by using 3D_POLYLINE/3D_POINT shaders, and making sure alpha blending is on. Reviewed By: #eevee_viewport, fclem Differential Revision: https://developer.blender.org/D11333 |
August 6, 2021, 06:09 (GMT) |
Fix T87635: Rename shader node "Specular" to "Specular BSDF" Node name edited in Specular node definition Reviewed By: fclem Maniphest Tasks: T87635 Differential Revision: https://developer.blender.org/D11022 |
August 6, 2021, 06:09 (GMT) |
Expose Color Management as argument for gpu.types.GPUOffScreen.draw_view3d() Fix for https://developer.blender.org/T84227 The problem was that https://developer.blender.org/rBe0ffb911a22bb03755687f45fc1a996870e059a8 turned color management for offscreen rendering off by default, which makes it non-color-managed in some cases. So the idea here is that script authors get the choice wether they want color managed non-color-managed output. Thus this patch introduces a new argument do_color_management as a bool to gpu.types.GPUOffScreen.draw_view3d(). Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11645 |
August 6, 2021, 06:09 (GMT) |
Viewport normal drawing with constant length Patch for: T37878 {F10169694} Reviewed By: fclem Differential Revision: https://developer.blender.org/D11487 |
August 6, 2021, 06:09 (GMT) |
Override: API update_operations. The update_operations function will update the override structure of the local object. When working with overrides the override structure is only updated when the work-file is stored. When using scripts you might want to enforce the update of override properties and operations. This function removes a hack on the test cases. Reviewed By: mont29 Maniphest Tasks: T86656 Differential Revision: https://developer.blender.org/D10848 |
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