September 9, 2021, 21:06 (GMT) |
Remove now unused function. |
September 9, 2021, 14:09 (GMT) |
Fix linking error in MSVC. |
September 9, 2021, 13:52 (GMT) |
Merge branch 'master' into subdivision_work |
September 9, 2021, 11:13 (GMT) |
Make use of GPUVertBuf directly from the OSD Blender API, revise how wrapped buffers are created. |
September 7, 2021, 22:09 (GMT) |
Fix typo. |
September 7, 2021, 22:07 (GMT) |
Rename GPUPatchMap to DRWPatchMap. |
September 7, 2021, 22:05 (GMT) |
Cleanup code style for comments in draw/intern/shaders/. |
September 7, 2021, 21:59 (GMT) |
Fix crash when compiling face varying path evaluation shader. |
September 7, 2021, 20:28 (GMT) |
Merge branch 'master' into subdivision_work |
September 6, 2021, 12:32 (GMT) |
Spinkle some const correctness. |
September 6, 2021, 12:26 (GMT) |
- EvalOutputAPI base class - rename some methods called "build*" to "wrap*" as this is a better indication at they do |
September 5, 2021, 18:02 (GMT) |
Fix build error on Windows. |
September 5, 2021, 17:24 (GMT) |
Fix compile error. |
September 5, 2021, 17:19 (GMT) |
Import changes from development branch |
September 5, 2021, 17:15 (GMT) |
Merge branch 'master' into subdivision_work |
August 31, 2021, 12:00 (GMT) |
Merge branch 'master' into subdivision_work |
August 31, 2021, 11:58 (GMT) |
Remove normals compression for the time being. |
August 31, 2021, 10:12 (GMT) |
Try to make compressed loop normals work. |
August 31, 2021, 09:12 (GMT) |
Cleanup, rename some functions. |
August 31, 2021, 08:56 (GMT) |
Store subdivision mesh in the object runtime. |
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