Revision c0aef35 by Germano Cavalcante / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Cleanup: Rename `#if GPU_USE_PY_REFERENCES` to `#ifndef GPU_NO_USE_PY_REFERENCES` This is safer for incremental build. And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere. |
Revision c2c70dd by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix/Workaround T87511: snap gizmo flickers on Ctrl-Drag Hack to bypass drag events, eventually the gizmo API should support this use case without hacks. |
May 1, 2021, 08:12 (GMT) |
BLI: support removing Map elements during iteration While it was technically safe to call Map.remove while iterating over a map, it wasn't really designed to work. Also it wasn't very efficient, because to remove the element, the map would have to search it again. Now it is possible to remove an element given an iterator into the map. It is safe to remove the element while iterating over the map. Obviously, the removed element must not be accessed anymore after it has been removed. |
May 1, 2021, 08:12 (GMT) |
Fix all objects getting selected sometimes when droppping object If no other object was selected while dragging one in (e.g. from the Outliner or an object asset from the Asset Browser), all visible objects in the active view layer would get selected. Issue was caused by a wrong enum type use. Mistake in bcdba7c34da0. |
Revision 9573d22 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Object: rename BKE_object_runtime_free, leave data cleared Rename BKE_object_runtime_free -> BKE_object_runtime_free_data, since the runtime pointer is part of the object, only the data is freed. Leave the data cleared to avoid accidental use, this is in keeping with other `*_free_data()` functions. |
May 1, 2021, 08:12 (GMT) |
Geometry Nodes: Add an "Auto" option for Attribute Convert data type Currently there is an "Auto" option for the domain, this commit adds a similar option for "Auto" data type, that uses the data type from the target attribute or the source attribute (in that order). Ref T87347 Differential Revision: https://developer.blender.org/D10932 |
May 1, 2021, 08:12 (GMT) |
BLI: improve VectorSet data structure This adds two new methods: * `clear` just removes all keys from the vector set. * `index_of_or_add` returns the index of a key and adds it if has not been added before. |
May 1, 2021, 08:12 (GMT) |
Fix: missing return |
Revision aed01df by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix crash running constraint, modifier, fx from missing NULL check None of these generic poll functions had NULL pointer checks, since all operators that use these functions expect a valid constraint, modifier .. etc. Add the NULL check to the poll function. Ref D11126 Reviewed By: mont29, Severin |
Revision dc9d940 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Object: improve on fix for Object.to_mesh() crash T86871 While fa7ddd0f43ea15dd19d81e7808de2bfe8cfc89ee fixed the reported issue, the possibility of reusing runtime data during curve-to-mesh conversion remained. Instead of treating the bounding-box as a special case, clear all run-time data for temporary objects. Ref D11026 Reviewed By: sergey |
Revision 984637b by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Cleanup: correct comment |
Revision a9ae8d8 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Cleanup: interface_intern.h doc-strings Also clarify some vague comments & add doxygen section for menu-memory. |
Revision e4c6ae7 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Cleanup: comments in BMesh bisect, use doxygen sections |
Revision 0d8c4ec by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix sculpt mask operator crash running without a 3D view Add missing operator poll, depend on the 3D view for all sculpt paint/mask operators. |
Revision 0ee0cd7 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Cleanup: rename BKE_pose_channel_{verify => ensure} The term `verify` doesn't fit with what this function does and is sometimes used to check data is valid or to control validity checking as with `RNA_define_verify_sdna`. use more common term `ensure`. |
Revision 0f35979 by Brecht Van Lommel / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix: crash when creating GPU texture from image fails |
May 1, 2021, 08:12 (GMT) |
Clean-up: Edit and comments - Corrected spellings - Comments added and edited Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D10991 |
Revision 1d6642a by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix missing NULL check in grease-pencil clear strokes |
May 1, 2021, 08:12 (GMT) |
Cleanup: Reduce indentation by returning early |
Revision 2196790 by Brecht Van Lommel / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix T87317: Cycles XML parsing broken after bugfix for initialization order |
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