November 8, 2019, 01:51 (GMT) |
Overlay Engine: Empties |
November 7, 2019, 16:44 (GMT) |
Overlay Engine: Add Camera & Stereo Camera This change a few thing: - This fixes the toe-in convergence plane drawing issue. - The volume wires are drawn without depth write to avoid Z-fighting. |
November 6, 2019, 13:46 (GMT) |
Overlay Engine: Fix light distance display scalling with object size |
November 6, 2019, 13:10 (GMT) |
Overlay Engine: Separate GroundLine/Point to a separate buffer |
November 6, 2019, 12:27 (GMT) |
Fix compilation error |
November 6, 2019, 01:53 (GMT) |
Overlay Engine: Add Lamps |
November 4, 2019, 15:35 (GMT) |
Overlay Engine: Add Edit Mesh |
November 2, 2019, 00:39 (GMT) |
Overlay Engine: Add Outline |
November 1, 2019, 14:41 (GMT) |
Overlay Engine: Add Grid |
November 1, 2019, 14:40 (GMT) |
Overlay Engine: Initial Commit This merges all overlay draw engines into one unique engine. The goal here is to have more flexibility on how to draw overlays and overcome some of the current design limitation. |
|