Blender Git Loki

Blender Git "tmp-overlay-engine" branch commits.

Page: 5 / 5

November 8, 2019, 01:51 (GMT)
Overlay Engine: Empties
November 7, 2019, 16:44 (GMT)
Overlay Engine: Add Camera & Stereo Camera

This change a few thing:
- This fixes the toe-in convergence plane drawing issue.
- The volume wires are drawn without depth write to avoid Z-fighting.
November 6, 2019, 13:46 (GMT)
Overlay Engine: Fix light distance display scalling with object size
November 6, 2019, 13:10 (GMT)
Overlay Engine: Separate GroundLine/Point to a separate buffer
November 6, 2019, 12:27 (GMT)
Fix compilation error
November 6, 2019, 01:53 (GMT)
Overlay Engine: Add Lamps
November 4, 2019, 15:35 (GMT)
Overlay Engine: Add Edit Mesh
November 2, 2019, 00:39 (GMT)
Overlay Engine: Add Outline
November 1, 2019, 14:41 (GMT)
Overlay Engine: Add Grid
November 1, 2019, 14:40 (GMT)
Overlay Engine: Initial Commit

This merges all overlay draw engines into one unique engine.

The goal here is to have more flexibility on how to draw overlays and
overcome some of the current design limitation.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021