March 2, 2020, 11:41 (GMT) |
Use GL_NEAREST as interpolation mode for framebuffer blitting |
March 2, 2020, 11:40 (GMT) |
Avoid clearing render-target on each redraw in release builds |
March 2, 2020, 11:39 (GMT) |
Add comment on DirectX device debugging |
March 2, 2020, 11:07 (GMT) |
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx |
March 2, 2020, 10:01 (GMT) |
Don't attempt to force enable WITH_OPENXR on macOS |
March 2, 2020, 10:00 (GMT) |
Remove unnecessary CMake search hints |
March 2, 2020, 10:00 (GMT) |
Mark WITH_OPENXR as advanced on macOS |
March 2, 2020, 09:46 (GMT) |
Merge branch 'master' into temp-openxr-buildstuff |
February 28, 2020, 16:22 (GMT) |
Fix stereo rendering broken without positional tracking This required me to rework reference pose handling once more. The result seems to work very well though, much more stable and glitch-free than it used to. |
February 26, 2020, 20:19 (GMT) |
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr |
February 26, 2020, 20:19 (GMT) |
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside |
February 26, 2020, 20:19 (GMT) |
Merge branch 'temp-openxr-directx' into temp-openxr-ghostxr |
February 26, 2020, 20:19 (GMT) |
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx |
February 26, 2020, 20:18 (GMT) |
Update OpenXR SDK dependency to version 1.0.6 Also fix a merge error in install_deps.sh |
February 26, 2020, 20:17 (GMT) |
Merge branch 'master' into temp-openxr-buildstuff |
February 25, 2020, 13:46 (GMT) |
Merge branch 'soc-2019-openxr' into vr_scene_inspection |
February 25, 2020, 13:43 (GMT) |
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr |
February 25, 2020, 13:42 (GMT) |
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside |
February 25, 2020, 13:38 (GMT) |
Merge branch 'temp-openxr-directx' into temp-openxr-ghostxr |
February 25, 2020, 13:37 (GMT) |
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx |
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