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Blender Git Statistics -> Branches -> draw-viewport-data

"Draw-viewport-data" branch

Total commits : 4
Total committers : 1
First Commit : March 22, 2021
Latest Commit : July 19, 2021


Commits by Month

DateNumber of Commits
July, 20211
June, 20211
May, 20210
April, 20210
March, 20212

Committers

AuthorNumber of Commits
Clément Foucault4

Popular Files

FilenameTotal Edits
draw_manager.c3
GPU_viewport.h2
gpu_viewport.c2
CMakeLists.txt2
draw_texture_pool.cc2
.clang-format1
DRW_engine_types.h1
draw_view_data.cc1
DRW_engine.h1
draw_view_data.h1

Latest commits Feed

July 19, 2021, 17:47 (GMT)
DRW: Move buffer & temp textures & framebuffer management to DrawManager

This is a necessary step for EEVEE's new arch. This moves more data
to the draw manager. This makes it easier to have the render or draw
engines manage their own data.

This makes more sense and cleans-up what the GPUViewport holds

Also rewrites the Texture pool manager to be in C++.

This also move the DefaultFramebuffer/TextureList and the engine related
data to a new `DRWViewData` struct. This struct manages the per view
(as in stereo view) engine data.

There is a bit of cleanup in the way the draw manager is setup.
We now use a temporary DRWData instead of creating a dummy viewport.

Differential Revision: https://developer.blender.org/D11966
June 5, 2021, 13:36 (GMT)
DRW: Fix memory leak of GPUTextures

The textures needs to be released by iterating. Not by using the
free callback.
March 25, 2021, 00:03 (GMT)
DRW: Move mempool datas to a DRW managed struct.

Same idea as previous commit. This cleans-up the interface and put all
viewport related data inside the `DRWData` struct.

The draw manager is responsible for freeing it. That is the main point
of this all. In the future, we can have custom freeing method for each
engine.

This also move the DefaultFramebuffer/TextureList and the engine related
data to a new `DRWViewData` struct. This struct manages the per view
(as in stereo view) engine data.

There is a bit of cleanup in the way the draw manager is setup.
We now use a temporary DRWData instead of creating a dummy viewport.
March 22, 2021, 22:53 (GMT)
DRW: Move GPUViewport texture pool to DRW module

This makes more sense and cleans-up what the GPUViewport holds.

Also rewrite it to be in C++.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021