Blender Git Statistics -> Developers -> CodyWinch
Cody Winchester (CodyWinch)
Total Commits : 42
Master Commits : 34
Branch Commits : 8
First Commit : January 27, 2020
Latest Commit : December 13, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2021 | 1 | |
November, 2021 | 1 | |
October, 2021 | 0 | |
September, 2021 | 0 | |
August, 2021 | 0 | |
July, 2021 | 0 | |
June, 2021 | 0 | |
May, 2021 | 3 | |
April, 2021 | 1 | |
March, 2021 | 0 | |
February, 2021 | 0 | |
January, 2021 | 2 | |
December, 2020 | 1 | |
November, 2020 | 0 | |
October, 2020 | 1 | |
September, 2020 | 1 | |
August, 2020 | 0 | |
July, 2020 | 1 | |
June, 2020 | 1 | |
May, 2020 | 2 | |
April, 2020 | 2 | |
March, 2020 | 5 | |
February, 2020 | 19 | |
January, 2020 | 1 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 34 |
vr_scene_inspection | 5 |
blender-v2.83-release | 1 |
tmp-2.83-cycles-rtx3-kernels | 1 |
temp-lineart-contained | 1 |
temp-gpencil-bezier-stroke-type | 1 |
lineart-shadow | 1 |
lineart-bvh | 1 |
Favourite Files
Filename | Total Edits |
---|---|
rna_modifier.c | 27 |
properties_data_modifier.py | 26 |
DNA_modifier_types.h | 26 |
rna_gpencil_modifier.c | 7 |
DNA_gpencil_modifier_types.h | 6 |
MOD_warp.c | 6 |
MOD_weightvg_util.c | 5 |
MOD_weightvgedit.c | 4 |
MOD_weightvgproximity.c | 3 |
gpencil_geom.c | 3 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 1 | 0.0 |
Modified | 168 | 4.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 1 893 | 45.1 |
Lines Removed | 191 | 4.5 |
Latest commits
December 13, 2021, 16:14 (GMT) |
GPencil: Add randomize options to Length modifier This patch adds a randomize factor for the start/end lengths in the Length modifier. Reviewed By: #grease_pencil, antoniov, pepeland, HooglyBoogly Differential Revision: https://developer.blender.org/D12928 |
November 9, 2021, 09:54 (GMT) |
Alembic: Allow exporting of animated vertex colors Allow exporting of animated vertex colors to Alembic. The changes are made to be in line with the way the UV Maps are written. Each vertex color gets a OC4fGeomParam created and mapped into the CDStreamConfig to avoid recreating the Param on each frame. The time sample index is also stored in the config now and set onto the UV and Vertex Color params each frame. Without this the exports would get inconsistent timing results where animated UV maps and Vertex Colors were not playing back at the original speed. Reviewed By: sybren Maniphest Tasks: T88074 Differential Revision: https://developer.blender.org/D11278 |
Revision 9975974 by Cody Winchester / Antonio Vazquez (temp-gpencil-bezier-stroke-type) May 10, 2021, 15:07 (GMT) |
GPencil: Offset modifier add randomize to bezier type This patch adds the randomize offsets functionality to the bezier stroke type and moves the code to a shared generic function between the 2 stroke types. Differential Revision: https://developer.blender.org/D11218 |
May 4, 2021, 14:31 (GMT) |
Gpencil - Fix stroke normal from D10171 In my previous patch https://developer.blender.org/D10171 some code changing the direction the strokes normal was accidentally included. This patch reverts that back to the original normal calculation. Reviewed By: #grease_pencil, antoniov Differential Revision: https://developer.blender.org/D11148 |
Revision 6b90093 by Cody Winchester / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Gpencil Offset Modifier - Add randomize offset options This patch adds the Randomize options that exist in the Array modifier to the offset modifier. Currently the patch uses ``` BLI_findindex(&gpf->strokes, gps); ``` to get the index of the current stroke for making each stroke a different seed value. This is how the noise modifier also gets the stroke seed value and it is noted there as well that this method is slow, and should be fixed in the future with another method of getting the stroke index. Other methods were explored such as using the total number of points of the stroke, but that makes the randomize options incompatible with other modifiers before it such as Multiple Strokes, Array, Build, and Simplify. {F9591325} Differential Revision: https://developer.blender.org/D10171 |
April 29, 2021, 13:45 (GMT) |
Gpencil Offset Modifier - Add randomize offset options This patch adds the Randomize options that exist in the Array modifier to the offset modifier. Currently the patch uses ``` BLI_findindex(&gpf->strokes, gps); ``` to get the index of the current stroke for making each stroke a different seed value. This is how the noise modifier also gets the stroke seed value and it is noted there as well that this method is slow, and should be fixed in the future with another method of getting the stroke index. Other methods were explored such as using the total number of points of the stroke, but that makes the randomize options incompatible with other modifiers before it such as Multiple Strokes, Array, Build, and Simplify. {F9591325} Differential Revision: https://developer.blender.org/D10171 |
January 14, 2021, 21:25 (GMT) |
Gpencil Noise - Add noise offset parameter This patch adds a noise offset option to the grease pencil noise modifier. It allows the user to animate the noise along the length of the stroke to create movement that is currently not possible. It works by adding an offset to the noise table and adding the remaining floating point value to the noise table sampling. Reviewed By: #grease_pencil Differential Revision: https://developer.blender.org/D10021 |
January 14, 2021, 10:10 (GMT) |
GPencil: Noise Modifier - Move noise seed value outside of randomize subpanel Currently the grease pencil noise modifier seed value is under the randomize subpanel. Moved the seed value outside of this panel because it doesn't only change the noise when using the randomize option. Moving the seed value prevents it from being hidden/greyed out so the user can manually keyframe it to control the noise animation. Reviewed By: #grease_pencil, antoniov Differential Revision: https://developer.blender.org/D10020 |
December 15, 2020, 21:16 (GMT) |
GPencil Array - Add option for uniform random scaling This patch adds the option to make the random scaling from the grease pencil array modifier uniform. The current settings allow a separate value for each of the 3 scaling axis. The modifier also creates different seed values for each axis so there is no way to keep the random scaling uniform. This patch creates 1 random seed value and applies it to each of the scaling axis. Here is a demonstration of the previous behavior and the new optional behavior. {F9485973} {F9485981} {F9485798} Reviewed By: #grease_pencil, antoniov, pepeland Differential Revision: https://developer.blender.org/D9764 |
Revision 3bdf921 by Cody Winchester / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) October 7, 2020, 07:51 (GMT) |
Fix invert vertex group weight miscalculation for modifiers Warp & weight vertex-group editing modifiers miscalculated vertex weight inversion, the weights were multiplied before being subtracted from 1. Ref D8241 |
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