Blender Git Statistics -> Developers -> irie

Shinsuke Irie (irie)

Total Commits : 49
Master Commits : 49
Branch Commits : 0
First Commit : March 12, 2013
Latest Commit : November 4, 2018

Commits by Month

DateNumber of Commits
November, 20181
October, 20180
September, 20181
August, 20180
July, 20180
June, 20180
May, 20180
April, 20180
March, 20180
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20171
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20160
May, 20160
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20150
May, 20150
April, 20150
March, 20150
February, 20150
January, 20150
December, 20140
November, 20140
October, 20140
September, 20140
August, 20140
July, 20140
June, 20141
May, 20145
April, 20143
March, 20142
February, 20148
January, 20143
December, 20132
November, 20137
October, 20137
September, 20133
August, 20130
July, 20130
June, 20130
May, 20130
April, 20130
March, 20135

Favourite Files

FilenameTotal Edits
gpu_material.c6
gpu_shader_material.glsl6
convertblender.c5
render_preview.c4
GPU_material.h3
DNA_material_types.h3
rna_material.c3
shadeoutput.c3
properties_material.py3
material.c3

File Changes

ActionTotalPer Commit
Added70.1
Modified1573.2

Code Changes

ActionTotalPer Commit
Lines Added1 02421.3
Lines Removed3126.5

Latest commits Feed

Revision b98f76c by Shinsuke Irie / Brecht Van Lommel (master)
November 4, 2018, 19:36 (GMT)
Fix T57388: Blender Internal + Freestyle viewport render wrongly using FSAA.
Revision 50731ff by Shinsuke Irie / Brecht Van Lommel (master)
September 24, 2018, 16:09 (GMT)
Fix T56861: freestyle + BI + full sample AA not working correct.
Revision f14e1da by Shinsuke Irie (master)
January 26, 2017, 15:36 (GMT)
Fix (unreported) crash when file browser attempts to show preview of some defective font

Confirmed with the Wine's bundled fonts.
Revision 650f1d0 by Shinsuke Irie (master)
June 5, 2014, 07:08 (GMT)
Blender Internal: Fix for lamp option "Specular" not working when "Only Shadow" is enabled.

This is followup to rB8008d9bdfd57. Blender Render and GLSL preview
now produce the same results.
Revision 8008d9b by Shinsuke Irie (master)
May 30, 2014, 08:11 (GMT)
Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.

To prevent only shadow lamps from producing negative colors, shr->diff
and shr->spec should've been clamped to positive values after lamp loop.
Revision 54e054c by Shinsuke Irie (master)
May 29, 2014, 23:22 (GMT)
Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.

Using layer visibility in active render layer makes more accurate
preview but can cause problems in some cases:

https://developer.blender.org/rB1973b17fce65a4dfececb45b19abec37898c1ab5#comment-1

GLSL lamps now ignore layer visibility if lock_camera_and_layers is
OFF or game engine is running. The material lamp group still works
unconditionally though.
Revision 12e47d0 by Shinsuke Irie (master)
May 22, 2014, 16:49 (GMT)
Blender Internal: Fix texture influence panel not showing Displace/Warp sliders for volume materials.
Revision c721f9a by Shinsuke Irie (master)
May 11, 2014, 13:26 (GMT)
Remove unneeded comment.
Revision 6ec2d72 by Shinsuke Irie (master)
May 3, 2014, 09:29 (GMT)
Alternative fix for T39941, this also fixes odd behavior of rendered preview.

The rendered preview didn't show active layer or wasn't updated if the
layer was disabled. Now the viewport always shows an active layer regardless
of whether it's enabled or disabled.
Revision 1973b17 by Shinsuke Irie (master)
April 27, 2014, 16:20 (GMT)
View3D: Tweak GLSL preview, use only lamps enabled in active render layer and material light group.

This change makes lighting in GLSL preview more accurate, though it still
doesn't support material's "Exclusive" option.

Technical note: Changes in view3d_draw.c are not essential, these avoid
preparing unused shadow buffers.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D457

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019