Blender Git Commits

Blender Git "PSketch" branch commits.

Page: 2 / 3

January 17, 2016, 05:22 (GMT)
PSculpt: "Reset" brush now respects strength setting

Instead of instantly snapping back to the rest position, the "reset" brush
now respects the strength setting. As a result, it is now possible to use
the reset brush to selectively blend between the rest pose and the current pose.
January 15, 2016, 08:43 (GMT)
PSculpt: Simplify code for Grab Brush
January 15, 2016, 08:42 (GMT)
PSculpt: Code Cleanup - Remove dead code
January 15, 2016, 01:39 (GMT)
PSculpt: Code Cleanup - Remove the substeps method of applying the brush

While the substeps stuff was originally inherited from the Mesh Sculpting
code, the GPencil Sculpting could do fine without it, so now we don't
use it here either.
January 15, 2016, 00:20 (GMT)
PSculpt: Code Cleanup - Silence warnings, by stubbing in a few more brushes
January 15, 2016, 00:06 (GMT)
PSculpt: Code Cleanup - Cleanup poll callbacks
January 15, 2016, 00:02 (GMT)
PSculpt - Code Cleanup: Remove unneeded stuff
January 15, 2016, 00:01 (GMT)
PSculpt - Code Cleanup: Fix types
January 14, 2016, 12:17 (GMT)
PSculpt: Brush strength can now be used to control the strength of the trackball brush
January 14, 2016, 12:01 (GMT)
PSculpt: Eraser end of pen maps to inverse operation too

Just like shift, the eraser end now acts to flip which brush is getting applied.
Meanwhile, shift now acts to flip whatever the user chose + what the pen is doing.
January 14, 2016, 11:13 (GMT)
PSculpt: Code Cleanup - Removed dead code
January 14, 2016, 10:52 (GMT)
PSculpt: Trackball Brush - Support all rotation-locking options
January 13, 2016, 10:14 (GMT)
PSculpt Trackball: Noted todo issue affecting usability (i.e. lost focus)
January 13, 2016, 08:46 (GMT)
PSculpt: Trackball tweaks

* Respect locks for location
* Stub in the proper logic for handling transform centers
January 13, 2016, 08:45 (GMT)
PSculpt: Remove old "Comb" brush

This didn't really work that well, and was quite unreliable. So, it's now gone
January 13, 2016, 08:28 (GMT)
PSculpt: Experimental "Draw" brush implementation hacked together from the Trackball transform code

This is still very much an initial, hacked-together implementation that lacks
a lot of polish. It is based on the existing code for the "Trackball" rotation
tool. I've just taken that code (specifically the parts related to bones),
and hacked everything together so that it can be used via Pose Sculpting brushes.

Currently, it seems to work best if you do a "dab and drag" action, where you
target a particular bone (or cluster of bones) and make a small movement to
adjust the way the bone is orientated.

* Hook up the strength settings
* Hook up channel locking magic (and/or caching of original values)
* Play with a hybrid Grab + Trackball brush
* Review the selection of the transform centerpoint

* Remove the old and defective "Draw" brush code (now named "comb"). This new
brush type may still have to be renamed to "Trackball" or something similar
if we come up with something better.
January 13, 2016, 08:11 (GMT)
Hacky mingw compile fix
January 12, 2016, 01:00 (GMT)
Merge branch 'master' into PSketch

January 3, 2016, 10:35 (GMT)
Fix typo
November 22, 2015, 07:34 (GMT)
PSculpt: Store pressure data from tablet too

Although this is not used by the current brushes, it helps to have this in place
so that we can make use of it for later brush ideas.
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021