January 17, 2016, 05:22 (GMT) |
PSculpt: "Reset" brush now respects strength setting Instead of instantly snapping back to the rest position, the "reset" brush now respects the strength setting. As a result, it is now possible to use the reset brush to selectively blend between the rest pose and the current pose. |
January 15, 2016, 08:43 (GMT) |
PSculpt: Simplify code for Grab Brush |
January 15, 2016, 08:42 (GMT) |
PSculpt: Code Cleanup - Remove dead code |
January 15, 2016, 01:39 (GMT) |
PSculpt: Code Cleanup - Remove the substeps method of applying the brush While the substeps stuff was originally inherited from the Mesh Sculpting code, the GPencil Sculpting could do fine without it, so now we don't use it here either. |
January 15, 2016, 00:20 (GMT) |
PSculpt: Code Cleanup - Silence warnings, by stubbing in a few more brushes |
January 15, 2016, 00:06 (GMT) |
PSculpt: Code Cleanup - Cleanup poll callbacks |
January 15, 2016, 00:02 (GMT) |
PSculpt - Code Cleanup: Remove unneeded stuff |
January 15, 2016, 00:01 (GMT) |
PSculpt - Code Cleanup: Fix types |
January 14, 2016, 12:17 (GMT) |
PSculpt: Brush strength can now be used to control the strength of the trackball brush |
January 14, 2016, 12:01 (GMT) |
PSculpt: Eraser end of pen maps to inverse operation too Just like shift, the eraser end now acts to flip which brush is getting applied. Meanwhile, shift now acts to flip whatever the user chose + what the pen is doing. |
January 14, 2016, 11:13 (GMT) |
PSculpt: Code Cleanup - Removed dead code |
January 14, 2016, 10:52 (GMT) |
PSculpt: Trackball Brush - Support all rotation-locking options |
January 13, 2016, 10:14 (GMT) |
PSculpt Trackball: Noted todo issue affecting usability (i.e. lost focus) |
January 13, 2016, 08:46 (GMT) |
PSculpt: Trackball tweaks * Respect locks for location * Stub in the proper logic for handling transform centers |
January 13, 2016, 08:45 (GMT) |
PSculpt: Remove old "Comb" brush This didn't really work that well, and was quite unreliable. So, it's now gone |
January 13, 2016, 08:28 (GMT) |
PSculpt: Experimental "Draw" brush implementation hacked together from the Trackball transform code This is still very much an initial, hacked-together implementation that lacks a lot of polish. It is based on the existing code for the "Trackball" rotation tool. I've just taken that code (specifically the parts related to bones), and hacked everything together so that it can be used via Pose Sculpting brushes. Usage: Currently, it seems to work best if you do a "dab and drag" action, where you target a particular bone (or cluster of bones) and make a small movement to adjust the way the bone is orientated. Todo's: * Hook up the strength settings * Hook up channel locking magic (and/or caching of original values) * Play with a hybrid Grab + Trackball brush * Review the selection of the transform centerpoint * Remove the old and defective "Draw" brush code (now named "comb"). This new brush type may still have to be renamed to "Trackball" or something similar if we come up with something better. |
January 13, 2016, 08:11 (GMT) |
Hacky mingw compile fix |
January 12, 2016, 01:00 (GMT) |
Merge branch 'master' into PSketch Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/makesrna/intern/rna_sculpt_paint.c |
January 3, 2016, 10:35 (GMT) |
Fix typo |
November 22, 2015, 07:34 (GMT) |
PSculpt: Store pressure data from tablet too Although this is not used by the current brushes, it helps to have this in place so that we can make use of it for later brush ideas. |
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