Blender Git Commits

Blender Git "apricot" branch commits.

Page: 10 / 12

May 19, 2008, 14:16 (GMT)
Snappy stuff

* Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily)

* Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along.

Removing ugly apricot hack for drop to ground (YAY!)
May 19, 2008, 10:13 (GMT)
Arith:
- axis angle to quat conversion function
- short to float / float to short normals conversion function (eventually, we could go over the go and replace copy/pasted code everywhere)
- ray triangle intersection (to complement the line triangle intersection function)

View:
- viewray / viewline (get near plane point under mouse and ray normal/far point)


Particles:
- extract viewline from brush_add function
May 17, 2008, 00:02 (GMT)
added option to apply a spacialy divided grid of images and UV's per mesh. useful for baking terrain in apricot
May 16, 2008, 21:38 (GMT)
Apricot Branch: svn merge -r 14866:HEAD

May 16, 2008, 20:21 (GMT)
added library loading where you can select many libraries or a directory of libs and load them without appending or linking anything.
This is so the outliner can be used to link in data from existing libraries without having to open each blend file.
May 16, 2008, 15:00 (GMT)
Centralize handling of individual center for rotations
May 16, 2008, 11:05 (GMT)
Apricot Branch: svn merge -r 14842:HEAD

May 16, 2008, 10:43 (GMT)
Merging libmp3lamp from trunk (slipped between the cracks)
May 16, 2008, 10:23 (GMT)
first layer icon displayed lighter
May 16, 2008, 09:30 (GMT)
added a menu for selecting which types to draw for outliner library members
May 15, 2008, 23:49 (GMT)
basic support for browsing libraries from the outliner, clicking on a group links it in and applies it to the active object as a dupli or adds the object if none are
active.
also made dupligroup drawing use the most basic drawtype from teh dupli of the object that instances it. this is so apricot can have low poly objects as lods but not
have overlaping rendering.
May 14, 2008, 16:59 (GMT)

Apricot Branch
==============

svn merge -r 14780:HEAD

May 12, 2008, 21:41 (GMT)
make smooth work with mirror option
May 12, 2008, 21:19 (GMT)
fix for error when resolving conflicts
May 10, 2008, 17:32 (GMT)
merge 14760:HEAD
May 9, 2008, 11:10 (GMT)
merge from trunk
May 8, 2008, 07:57 (GMT)
May 7, 2008, 21:21 (GMT)
apricot request layer colors for active/used/empty color channels, colors are not that nice at the moment, so lucky we have artists!
May 7, 2008, 08:59 (GMT)
svn merge -r 14688:HEAD
May 6, 2008, 16:01 (GMT)

Apricot Branch
==============

svn merge -r 14688:14706

Also, use vertex arrays for drawing points, and a temporary hack to
reduce the number of points.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021