May 27, 2008, 10:17 (GMT) |
Fix for #12633: crash with scaling of non power of two textures in the apricot glsl code. |
May 27, 2008, 09:22 (GMT) |
svn merge -r14980:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ also removed some old transform snap stuff that isnt needed now. |
May 26, 2008, 14:38 (GMT) |
uv snapping feature for venomgfx, this snaps selected UV coords to visible,unselected coords. access from the shift+s menu |
May 26, 2008, 13:14 (GMT) |
May 24, 2008, 22:38 (GMT) |
added uvlayer and material support for grid reduction, (for apricot terrain) |
May 23, 2008, 00:04 (GMT) |
fix for triangle lightmap packing and remove some prints |
May 22, 2008, 23:25 (GMT) |
added a fairly spesific function to Mesh.c that gets the contrast of the texture under a face (should move to Image.c) added an option for lightmap UV packer that scales down faces with low light contrast for 2Pass-Adaptive-ShadowMapsTM :) |
May 22, 2008, 15:20 (GMT) |
object: ray - boundbox intersection test snap: use the above instead (giving up padding but getting rid of stupid projection problems) |
May 22, 2008, 13:32 (GMT) |
experemental ID versioning to know what data has changed to avoid re-exporting entire levels. (with py api) also scriptlinks for lamps and material updates. |
May 22, 2008, 09:29 (GMT) |
merge from trunk for venomgfx |
May 22, 2008, 09:11 (GMT) |
May 22, 2008, 09:07 (GMT) |
tool to interactively propotype animations using python and the NLA |
May 21, 2008, 16:42 (GMT) |
Snaping Bypass boundbox test if camera is inside bounding box |
May 21, 2008, 13:43 (GMT) |
mesh check for duplis, when snapping |
May 21, 2008, 12:57 (GMT) |
Snapping on duplis |
May 21, 2008, 10:44 (GMT) |
+comment |
May 20, 2008, 13:31 (GMT) |
Apricot Branch ============== Fixes for compiling on Windows related to glew, snprintf and the outliner, tested with CMake + MSVC 2008. |
May 20, 2008, 12:45 (GMT) |
Apricot Branch ============== - CMake build system support for GLSL. |
May 19, 2008, 18:41 (GMT) |
May 19, 2008, 18:37 (GMT) |
Apricot Branch ============== - Memory usage limit for undo, specified in megabytes, the default 0 means unlimited. - Multiple undo levels for image painting. Works separate from global undo similar to editmode undo, and undo for multiple images is supported. |
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