April 23, 2014, 00:16 (GMT) |
Cycles-Bake: light passes: barebones, but not working see description of the problem in kernel_displace.h :: compute_light_pass() |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: NORMAL baked in tangent space |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: better solution to force UV to be present |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: operator is only valid if the object is editable (we should also make sure there is a UV, but we do it later) |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: UV baking |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: remove _bake_bary_uv() debug function |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: data passes and trioffset note: although diffuse seems to be working, UV still doesnt work. No idea why |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: expose only the modes suggested by brecht |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: some small cleanup and small changes |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: COMBINED shader baking |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: ENVIRONMENT shader |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: incorporate the barebones to eval different shaders in kernel_shader_evaluate (we should rename this file by the way) |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: add missing SHADER_EVAL types |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: fill the bake() routine to call the shader function I still need to expand kernel_displace.h so each shadertype gets properly created. Also I'm yet to create other shader_types, I'll sak Brecht first to see if this is the way to go |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: create BakeManager to be handled via scene next: create a real BakeManager::bake (based on mesh_displace.cp) next: expand kernel_displace.h (kernel_shader_evaluate()) for other shader types) |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: using BL::BakePixel instead of BakePixel inside Cycles |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: report back successful baking and free mem |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: fix Cycles breaking on free() I may have to tweak this if in the end the result of the render is to be rendered to a renderresult. If so I may pass width, height to the bake function and set this as the 'scene' dimensions for the tiles. |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: reverting code I shouldn't need |
April 23, 2014, 00:16 (GMT) |
Cycles-Bake: reverting gibberish code I added earlier |
|