July 28, 2014, 20:34 (GMT) |
fixes to some misplaced ifdefs in GHOST_ContextGLX |
July 28, 2014, 20:32 (GMT) |
basic EGL types so that glew-es compiles on OSX |
July 28, 2014, 20:32 (GMT) |
fixed so that linking with libGLESv2 or libGL is based on WITH_GL_PROFILE_* and linking with libEGL is determined by WITH_GL_EGL |
July 28, 2014, 20:25 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-cycles Conflicts: intern/cycles/kernel/kernel_shader.h |
July 28, 2014, 19:44 (GMT) |
Revert "Bake-API: use size_t instead of width, height" This reverts commit 1607bcebc65fd5296f9f695e76580a1ae7ade9a2. |
July 28, 2014, 19:43 (GMT) |
Bake-API: use size_t instead of width, height * Original patch by Sergey Sharybin * Current patch includes function to estimate a width/height when baking into multiple images Attempt to Fix T41222 Blender gives weird ouput when baking (4096*4096) resolution on GPU Reviewers: sergey Subscribers: RadiationG0D Maniphest Tasks: T41222 Differential Revision: https://developer.blender.org/D688 |
July 28, 2014, 19:42 (GMT) |
Merge remote-tracking branch 'origin/master' into testbuild |
July 28, 2014, 19:41 (GMT) |
Revert "Squashed commit of current WIP custom split normals work." This reverts commit f8cbd0006e5e5bf1e76c378529cda9acef099bba. |
July 28, 2014, 19:16 (GMT) |
new flags for manta module |
July 28, 2014, 18:57 (GMT) |
Fix for tests in X11 |
July 28, 2014, 18:45 (GMT) |
Merge branch 'soc-2014-viewport_context' of git.blender.org:blender into soc-2014-viewport_context |
July 28, 2014, 18:44 (GMT) |
removed support for building with GLX on OSX |
July 28, 2014, 18:32 (GMT) |
Support for building without glew-mx on X11 |
July 28, 2014, 18:22 (GMT) |
Add simple pie menu template |
July 28, 2014, 18:00 (GMT) |
Fix for building with system glew |
July 28, 2014, 17:58 (GMT) |
Merge branch 'master' into soc-2014-viewport_context Conflicts: CMakeLists.txt |
July 28, 2014, 17:27 (GMT) |
Stretch spring damping implementation. This adds viscous damping to the stretching springs. Note that this does not yet entirely remove the energy from the system: for this we first need to implement the bending springs as well, which act based on angles between hair segments. |
July 28, 2014, 15:47 (GMT) |
Use the actual gravity from the scene for the hair simulation. A new solver struct for forces has been added, this is supposed to organize all the external influences in some consistent way. |
July 28, 2014, 15:13 (GMT) |
Calculate correct segment when offsetting the pie menu. |
July 28, 2014, 15:13 (GMT) |
Simulate hair in world space. Object space is used for the DNA data, which is more suitable for tools and object handling. For the simulation though, world space is much better since calculating forces becomes a lot easier. Otherwise one would have to take into account "virtual" forces generated by the accelerated object frame of reference. |
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Master Commits
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