Blender Git Commits

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July 28, 2014, 20:34 (GMT)
fixes to some misplaced ifdefs in GHOST_ContextGLX
July 28, 2014, 20:32 (GMT)
basic EGL types so that glew-es compiles on OSX
July 28, 2014, 20:32 (GMT)
fixed so that linking with libGLESv2 or libGL is based on WITH_GL_PROFILE_* and linking with libEGL is determined by WITH_GL_EGL
July 28, 2014, 20:25 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2014-cycles

Conflicts:
intern/cycles/kernel/kernel_shader.h
July 28, 2014, 19:44 (GMT)
Revert "Bake-API: use size_t instead of width, height"

This reverts commit 1607bcebc65fd5296f9f695e76580a1ae7ade9a2.
July 28, 2014, 19:43 (GMT)
Bake-API: use size_t instead of width, height

* Original patch by Sergey Sharybin
* Current patch includes function to estimate a width/height when baking into multiple images

Attempt to Fix T41222 Blender gives weird ouput when baking (4096*4096) resolution on GPU

Reviewers: sergey

Subscribers: RadiationG0D

Maniphest Tasks: T41222

Differential Revision: https://developer.blender.org/D688
July 28, 2014, 19:42 (GMT)
Merge remote-tracking branch 'origin/master' into testbuild
July 28, 2014, 19:41 (GMT)
Revert "Squashed commit of current WIP custom split normals work."

This reverts commit f8cbd0006e5e5bf1e76c378529cda9acef099bba.
July 28, 2014, 19:16 (GMT)
new flags for manta module
July 28, 2014, 18:57 (GMT)
Fix for tests in X11
July 28, 2014, 18:45 (GMT)
Merge branch 'soc-2014-viewport_context' of git.blender.org:blender into soc-2014-viewport_context
July 28, 2014, 18:44 (GMT)
removed support for building with GLX on OSX
July 28, 2014, 18:32 (GMT)
Support for building without glew-mx on X11
July 28, 2014, 18:22 (GMT)
Add simple pie menu template
July 28, 2014, 18:00 (GMT)
Fix for building with system glew
July 28, 2014, 17:58 (GMT)
Merge branch 'master' into soc-2014-viewport_context

Conflicts:
CMakeLists.txt
July 28, 2014, 17:27 (GMT)
Stretch spring damping implementation.

This adds viscous damping to the stretching springs. Note that this does
not yet entirely remove the energy from the system: for this we first
need to implement the bending springs as well, which act based on
angles between hair segments.
July 28, 2014, 15:47 (GMT)
Use the actual gravity from the scene for the hair simulation.

A new solver struct for forces has been added, this is supposed to
organize all the external influences in some consistent way.
July 28, 2014, 15:13 (GMT)
Calculate correct segment when offsetting the pie menu.
July 28, 2014, 15:13 (GMT)
Simulate hair in world space.

Object space is used for the DNA data, which is more suitable for tools
and object handling. For the simulation though, world space is much
better since calculating forces becomes a lot easier. Otherwise one
would have to take into account "virtual" forces generated by the
accelerated object frame of reference.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021