April 23, 2014, 00:18 (GMT) |
Cycles-Bake: remove assert and comment cleanup |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: Fixing building for MSVC + supress warnings |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: Active to select and cage extrusion New parameters: * use_selected_to_active=False * cage_extrusion=0.0 Selected and active are baked using local coordinates. So they don't need to be in the same location. Also, the cage always look inwards. Note, I tested with XNormal and things seem good. The object normals, however, are coded differently: Cycles RGB = XNormal R(1-B)G XNormal RGB = Cycles RB(1-G) To be investigated ... |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: stop building undeformed mesh This silent the warning printed out in the console |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: fix errors after recent rebase to master |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: get the mesh with modifiers applied |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: Cycles-Bake: Margin (image bleeding) |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: SUBSURFACE only supported in cpu |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: CUDA doesnt like make_float3(x) with one element |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: fix for multiple-objects scene I was creating the object index when the scene didnt have the info of all the objects yet |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: fix for viewport lagging redraw I was turning G.is_rendering on, but never off. Lets drop it now |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: free memory after done baking I think this will fix a lot of the bugs I have now. I left this code out originally because it was crashing things. |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: removing commented out code |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: make white background when baking AO It hides the seams problem a bit, but it doesnt fix it for real. I will look at it later |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: AO pass |
April 23, 2014, 00:18 (GMT) |
Cycles-Bake: save as linear if is a data pass type |
April 23, 2014, 00:17 (GMT) |
Cycles-Bake: remove old code for passes + style touch ups |
April 23, 2014, 00:17 (GMT) |
Cycles-Bake: always write alpha 1.0 for now |
April 23, 2014, 00:17 (GMT) |
Cycles-Bake: Several fixes: * Add code for summing multiple AA samples in PathRadiance, see path_radiance_accum_sample. * Move #includes out of namespace to avoid having to use ::ccl::ccl * Fix wrong initialization of RNG with hash, * Fix light computation loop. * Initialize incoming vector with Ng instead of zero, better not have degenerate value here. * Use shader_emissive_eval to simplify emission pass code. * Write files in PNG instead of JPEG format. * Also enable linear => sRGB conversion. It should actually check if it's a non-color data pass and avoid conversion then, but this is needed for inspecting light passes. |
April 23, 2014, 00:17 (GMT) |
Cycles-Bake: Passing samples, and hack to enhance bake result To see the result pick a scene render sample odd (e.g., 27, 39, ...). Only working-ish for diffuse only scene (no emmit and no lights). |
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Master Commits
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