Blender Git Commits

Blender Git commits from all branches.

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November 25, 2013, 19:09 (GMT)
fix: clusters did not work with booleans
November 25, 2013, 19:09 (GMT)
activate collision between intact/destroyed compounds when compound shape is chosen
November 25, 2013, 19:09 (GMT)
use normal breaking threshold with cluster size 1 (means no clustering at all)
November 25, 2013, 19:09 (GMT)
fix (attempt) for cluster refreshing, clusters fall apart without this unexpectedly
November 25, 2013, 19:09 (GMT)
added cluster size and cluster percentage in explode modifier, and a new inner-cluster threshold in rigidbody modifier, removed map delay and emit continously options (they were misleading)
November 25, 2013, 19:09 (GMT)
apply clustering with "Map Delay" to rigidbody modifier as well, by comparing particle indexes, need still a threshold value entry for "inside" the clusters
November 25, 2013, 19:09 (GMT)
compile fix
November 25, 2013, 19:09 (GMT)
crash fix for compound shape and making particle animation work again
November 25, 2013, 19:09 (GMT)
modifiers need to say whether they depend on normals, update due to changes in solidify modifier and normal calculation
November 25, 2013, 19:09 (GMT)
crash fix for compound shape
November 25, 2013, 19:09 (GMT)
crash fix when moving object interactively and only one object is in list (did not fall)
November 25, 2013, 19:09 (GMT)
crash fix after merge, NULL seems to be invalid here now
November 25, 2013, 19:09 (GMT)
compile fixes
November 25, 2013, 19:09 (GMT)
crash fix (hopefully) for NULL cache_offset_map
November 25, 2013, 19:09 (GMT)
recenter fix (again) car roof was clipped away and refresh logic fix, hopefully
November 25, 2013, 19:09 (GMT)
crash fix for uninitialized modifiers
November 25, 2013, 19:09 (GMT)
make compounds of different objects collide with each other
November 25, 2013, 19:09 (GMT)
fix for unwanted rigidbody settings reset (with modifiers) when simulation is recalculated
November 25, 2013, 19:09 (GMT)
do not construct modifiers automatically after loading, can cause crashes in case of important related objects not loaded yet, but need to refresh manually each time after loading
November 25, 2013, 19:09 (GMT)
object recenter fix, need to refresh to correct wrong translation of object in case of changing the origin
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021