Blender Git Commits

Blender Git commits from all branches.

Page: 2698 / 2888

November 25, 2013, 19:09 (GMT)
crash fix for bake to keyframes
November 25, 2013, 19:09 (GMT)
partial crash fix for outer constraints, convert to objects takes mass / dist dependent thresholds into account now
November 25, 2013, 19:09 (GMT)
better refresh manually after duplicating objects with modifiers
November 25, 2013, 19:09 (GMT)
some (failing) attempts to fix boolean intersection (often has "inverted" results)
November 25, 2013, 19:09 (GMT)
remove gitignore files from commits
November 25, 2013, 19:09 (GMT)
making ngons and marking edges as sharp for object convert operator
November 25, 2013, 19:09 (GMT)
another attempt to fix baking, doesnt show negative side effects up to now
November 25, 2013, 19:09 (GMT)
fix for baking regular rigidbodies, (hopefully)
November 25, 2013, 19:09 (GMT)
hide the constraint empties after bake to keyframes, make sure you select the constraints as well prior to bake to keyframes or blender crashes afterwards (because of stray constraints not being removed properly)
November 25, 2013, 19:09 (GMT)
fix for converting classic explode modifier to objects, objects had holes
November 25, 2013, 19:09 (GMT)
compile fixes due to merge
November 25, 2013, 19:09 (GMT)
convert to objects takes textures into account now and makes ngons
November 25, 2013, 19:09 (GMT)
crash fix for bake to keyframes and crash at quitting blender
November 25, 2013, 19:09 (GMT)
throw away whole Rigidbodyworld and recreate when converting to objects to circumvent crashes
November 25, 2013, 19:09 (GMT)
attempt for selecting the shards, doesnt work for some reason... hmm
November 25, 2013, 19:09 (GMT)
added experimental "convert to objects" operator, doesnt take textures into account yet
November 25, 2013, 19:09 (GMT)
fixed a memory leak; framemap was not deleted in some cases
November 25, 2013, 19:09 (GMT)
crash fix for using baked data with compounds
November 25, 2013, 19:09 (GMT)
mark edges from faces with inner material as sharp (for usage with smooth shading and edgesplit modifier to hide the fracture cracks)
November 25, 2013, 19:09 (GMT)
silently ignore refresh requests when not on startframe now, otherwise internally (bullet userpointers) get freed but not nulled which can lead to crashes
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021