July 6, 2012, 18:11 (GMT) |
Convert almost all python GLSL to gpu functions |
July 6, 2012, 17:51 (GMT) |
Extends GPU functions to almost all uniforms |
July 6, 2012, 16:48 (GMT) |
GPU Safety Fix: crash when mergine vertically split regions |
July 6, 2012, 14:48 (GMT) |
stride and vertex copy done incorrectly for byte attributes. note: accidentally committed part of this fix with the last merge. |
July 6, 2012, 14:47 (GMT) |
workaround for infinite recursion problem |
July 6, 2012, 06:24 (GMT) |
LIB_LOAD_ASYNC should have been 4 to make it a proper bit flag. Maybe these should just be defines instead? |
July 6, 2012, 01:39 (GMT) |
UV transform correction ======================== * minor speedup, calculate edge lengths only on startup. |
July 6, 2012, 01:39 (GMT) |
Utility function, project point along vector to plane. will be needed for uv transform correction. |
July 6, 2012, 00:33 (GMT) |
Support for columns to lay out items in the center or bottom. Currently it's only used for the 3d view so it uses the entire region height to calculate, this may not work in other cases. |
July 5, 2012, 22:47 (GMT) |
I mispelled gray. |
July 5, 2012, 22:44 (GMT) |
Cast both results of a tertiary expression so that they are the same type. |
July 5, 2012, 22:43 (GMT) |
July 5, 2012, 19:19 (GMT) |
Armature animation improvements. |
July 5, 2012, 18:33 (GMT) |
Shift actually does not do anything here anymore. |
July 5, 2012, 16:41 (GMT) |
More fixes for brush overlay. |
July 5, 2012, 16:22 (GMT) |
Add volume preservation flag in UI |
July 5, 2012, 15:09 (GMT) |
Style cleanup: Rename modifier functions. |
July 5, 2012, 14:51 (GMT) |
Style cleanup: Rename functions. |
July 5, 2012, 14:33 (GMT) |
Style cleanup: Rename bmesh ops. |
July 5, 2012, 14:30 (GMT) |
merge with trunk 48648 |
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Master Commits
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