June 13, 2012, 18:56 (GMT) |
Move transform apply code to recalcData_view3d |
June 13, 2012, 16:21 (GMT) |
Update support for Android Fake GL switches: #include REAL_GL_MODE #include FAKE_GL_MODE In not GLES mode, they are defined as "***/empty.h" |
June 13, 2012, 10:12 (GMT) |
Disable new CG for now |
June 13, 2012, 08:00 (GMT) |
Update Eigen3 to latest git revision. |
June 13, 2012, 06:35 (GMT) |
Add X buttons in the material slots list box to delete a specific material slot without selecting it. |
June 12, 2012, 23:00 (GMT) |
* adds kEventTouch to GHOST_EventPrinter's switch statement * mild cleanup |
June 12, 2012, 22:14 (GMT) |
I added a new modifier for laplacian smooth, with base on http://wiki.blender.org/index.php/Dev:Source/Modifiers/Adding At this moment the laplacian smooth is then same that smooth modifier. |
June 12, 2012, 21:32 (GMT) |
Fix for Z-buffer on OpenGL ES 2.0 Linux Probably other stuff should be enabled as well (later) |
June 12, 2012, 21:26 (GMT) |
Adding gpuOrtho, gpuFrustum, gpuLookAt and respective functions to math_matrix.c gpuLoad*** just writes the matrix to the stack instead of multiplying mat4_look_from_origin is loosly based on Mesa implemintation |
June 12, 2012, 11:35 (GMT) |
Remove debug output |
June 12, 2012, 10:50 (GMT) |
Fix Eigen solver, can be enabled using define in fluid3d.h |
June 12, 2012, 09:58 (GMT) |
Fix Eigen3 CG algo |
June 12, 2012, 09:25 (GMT) |
WIP commit |
June 12, 2012, 06:35 (GMT) |
Don't lose the return value from this call to ui_handle_button_event |
June 11, 2012, 23:16 (GMT) |
UV transform correction tool ============================ * Fix support for stitches. |
June 11, 2012, 23:16 (GMT) |
UV transform Correction tool ============================= * initial support for uv islands. There are still a few weird results that I have to look into. This commit makes it so that only one island gets the "best" fit, others get a simple average. This is not the best solution for external out of face displacement so I will most probably work out a solution. There are already some sketches of code for this |
June 11, 2012, 23:16 (GMT) |
UV transform correction tool ============================ * change uv information struct to use loops instead of uvs and iterate over this struct instead of over the loops. This change is needed because now we sort the loops according to island |
June 11, 2012, 23:16 (GMT) |
UV transform correction tool ============================= * Sort UVs according to island, this will save some time and pain when flushing uvs of separate uv islands * Cleanup unneeded assert code and old variables |
June 11, 2012, 23:03 (GMT) |
* MSVC and MinGW-w64 should work at the same level as MinGW now. * Eeek, fixed the code that dealt with figuring out what type of touch occurred. |
June 11, 2012, 22:09 (GMT) |
Fix rendering corruption when trying to merge an split with multiple areas on one side. For now this is disabled, hopefully later I'll get around to making a patch that allows the user to join multiple areas at once. |
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Master Commits
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