June 27, 2010, 11:35 (GMT) |
This is a WIP to allow 'unified brush settings' ie when you change strength or size of a brush it updates for all brushes. Also in this commit are stubs.c changes needed for gameengine compiling |
June 27, 2010, 06:24 (GMT) |
Adding in sane multiplier values and having DEEPEN, PEAKS, and CONTRAST (invert of FILL, SCRAPE, FLATTEN) with a lower multiplier. These should give much better brush behaviour out of the box |
June 26, 2010, 21:02 (GMT) |
* Beginnings of using preview and icons to select brushes. |
June 26, 2010, 11:44 (GMT) |
* Collapsed the tool selection into a listbox so that it becomes less of a tempting target to mess up your brush presets. |
June 26, 2010, 10:39 (GMT) |
* Alt-key smooth and Shift-key invert are now properly done as modifiers to LMB sculpting. This means they can be remapped to other buttons (for example, putting "Alt-smooth" on the RMB or whatever). ** Serious downside is that it is now not possible to do invert or smoothing in the same stroke. You have to let the mouse button go and start a new stroke to change the mode. ** Minor downside is that the cursor no longer changes when you change the mode of the stroke by pressing the key. I believe these downsides will be resolved and that the benefit of having a proper re-mappable operation outweighs the downsides. * Cleaned up the properties that appear in the key map configuration for LMB, LMB-Shift, and LMB-Alt. Only "ignore background click" was actually supposed to be there. * I quieted the warnings generated by paint_image.c and in the process found an error where a result was supposed to be rounded to the nearest integer but instead was always truncated. * I quieted a warning about signed/unsigned mismatch, it may have been better to actually fix that one. |
June 25, 2010, 13:44 (GMT) |
Render Branch: volumes with the camera inside were rendering on all render layers even if the object was on a different layer. |
June 25, 2010, 13:01 (GMT) |
Render Branch: better error message when failing to read displacements. |
June 25, 2010, 12:35 (GMT) |
June 24, 2010, 18:14 (GMT) |
== Alt-Smooth == Press alt-key to switch to the brush preset named "Smooth" (it may or may not smooth depending on if you messed up your preset /sigh) |
June 24, 2010, 10:17 (GMT) |
* syntax error in shaders caused by lack of a newline |
June 24, 2010, 07:56 (GMT) |
*Flatten/Contrast brush was not showing the "Add/Subtract" control in the UI. * Deleting shader programs only requires ARB_shader_objects * Slight speedup on the smooth brush |
June 24, 2010, 00:53 (GMT) |
Added undo pushes for the mask_set operator. Also removed a bunch of old crufty declarations in sculpt_intern.h. |
June 23, 2010, 23:29 (GMT) |
Enabled multiple paint mask layers for both regular and multires meshes. * Iteration over vertices in the PBVH now has two mask components, the active mask, which is editable by the mask brush, and the combined mask, which adds all the mask layers together (clamped to [0,1]), and is used to mask off other brushes * Layer adds and removes are handled by the paint undo system used in sculpt mode * Added a new customdata function that adds a layer at an offset (into other layers of its type.) |
June 23, 2010, 16:56 (GMT) |
Render Branch: move tile cache init a bit earlier to fix baking crash. |
June 23, 2010, 15:24 (GMT) |
Render Branch: baking stability tweak, set G.rendering during bake to disable drawing in 3d view, etc, same as for regular rendering. |
June 23, 2010, 15:09 (GMT) |
June 23, 2010, 14:39 (GMT) |
June 23, 2010, 14:24 (GMT) |
Render Branch: attempt to fix crashes with tile cache + baking. |
June 23, 2010, 12:53 (GMT) |
Render baking bugfix (applies to renderbranch only) lightgrouphash wasnt initialized |
June 23, 2010, 10:48 (GMT) |
Render Branch (only) workaround for [#22662] Transforming handles in the graph editor is broken. |
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