July 5, 2008, 19:53 (GMT) |
Added displacement subdivision; displacements aren't lost when multires-subdividing now. Subdivision is not yet entirely correct; edges and corners aren't handled correctly, so there is still a visible seam. |
July 4, 2008, 10:31 (GMT) |
svn merge -r15399:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ manually merged source/gameengine |
July 3, 2008, 20:16 (GMT) |
Force an update of mesh disps before subdividing |
Revision 903a721 by Diego Borghetti July 2, 2008, 00:23 (GMT) |
branches/blender-2.47 Merge from trunk: Revision: 15383 Revision: 15390 Revision: 15391 Revision: 15392 Revision: 15398 |
July 1, 2008, 17:01 (GMT) |
June 29, 2008, 22:08 (GMT) |
Revision 382872a by Diego Borghetti June 28, 2008, 01:14 (GMT) |
branches/blender-2.47 Merge from trunk: Revision: 15133 Revision: 15135 Revision: 15146 Revision: 15220 Revision: 15362 |
June 26, 2008, 12:43 (GMT) |
June 25, 2008, 16:25 (GMT) |
Revision ba3be90 by Diego Borghetti June 24, 2008, 17:38 (GMT) |
branches/blender-2.47 Merge from trunk: Revision: 15302 Revision: 15310 Revision: 15315 Revision: 15325 Revision: 15331 Revision: 15334 |
June 24, 2008, 05:02 (GMT) |
svn merge -r15309:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ Note the mail message failed to come through for 15309 which was just a merge from trunk. |
June 23, 2008, 18:09 (GMT) |
Apricot Branch: bug in GLSL code generation for nodes. |
June 22, 2008, 21:56 (GMT) |
June 22, 2008, 21:33 (GMT) |
Re-grouped the three sculpt panels. |
June 22, 2008, 21:06 (GMT) |
Fixed going into editmode with unsaved disps. |
June 22, 2008, 20:24 (GMT) |
* 22:51 < ideasman-42> jesterKing, dude you totally over did it :0 - the solution was longer than needed. A simple letter addition (r) would've been enough. |
June 22, 2008, 19:49 (GMT) |
* fix path problems when running .py scripts through menus - 's were not escaped, confusing execfile() * small indentation fix in btools.py |
June 22, 2008, 19:43 (GMT) |
Fixed saving/loading of MDisps. This took longer than it should have because of a bug in SDNA, noted in the MDisps struct. Undo/Redo should work correctly as well. |
June 22, 2008, 18:12 (GMT) |
June 21, 2008, 23:00 (GMT) |
Fixed "exploding" vertices in the base mesh. |
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