Blender Git Loki

Blender Git commits from all branches.

Page: 2875 / 2888

July 5, 2008, 19:53 (GMT)
Added displacement subdivision; displacements aren't lost when multires-subdividing now. Subdivision is not yet entirely correct; edges and corners aren't handled correctly, so there is still a visible seam.

July 4, 2008, 10:31 (GMT)
svn merge -r15399:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/
manually merged source/gameengine
July 3, 2008, 20:16 (GMT)
Force an update of mesh disps before subdividing

July 2, 2008, 00:23 (GMT)
branches/blender-2.47

Merge from trunk:
Revision: 15383
Revision: 15390
Revision: 15391
Revision: 15392
Revision: 15398

July 1, 2008, 17:01 (GMT)
June 29, 2008, 22:08 (GMT)
June 28, 2008, 01:14 (GMT)
branches/blender-2.47

Merge from trunk:
Revision: 15133
Revision: 15135
Revision: 15146
Revision: 15220
Revision: 15362

June 26, 2008, 12:43 (GMT)
June 25, 2008, 16:25 (GMT)
June 24, 2008, 17:38 (GMT)
branches/blender-2.47

Merge from trunk:
Revision: 15302
Revision: 15310
Revision: 15315
Revision: 15325
Revision: 15331
Revision: 15334

June 24, 2008, 05:02 (GMT)
svn merge -r15309:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Note the mail message failed to come through for 15309 which was just a merge from trunk.
June 23, 2008, 18:09 (GMT)
Apricot Branch: bug in GLSL code generation for nodes.

June 22, 2008, 21:56 (GMT)
Merge with trunk (r15316)

June 22, 2008, 21:33 (GMT)
Re-grouped the three sculpt panels.

June 22, 2008, 21:06 (GMT)
Fixed going into editmode with unsaved disps.

June 22, 2008, 20:24 (GMT)
* 22:51 < ideasman-42> jesterKing, dude you totally over did it :0
- the solution was longer than needed. A simple letter addition (r) would've been enough.
June 22, 2008, 19:49 (GMT)
* fix path problems when running .py scripts through menus
- 's were not escaped, confusing execfile()
* small indentation fix in btools.py
June 22, 2008, 19:43 (GMT)
Fixed saving/loading of MDisps. This took longer than it should have because of a bug in SDNA, noted in the MDisps struct.

Undo/Redo should work correctly as well.

June 22, 2008, 18:12 (GMT)
June 21, 2008, 23:00 (GMT)
Fixed "exploding" vertices in the base mesh.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021