Revision d1ba0d2 by Diego Borghetti August 9, 2007, 15:05 (GMT) |
Revision a99b682 by Campbell Barton August 8, 2007, 23:14 (GMT) |
approx 25% speedup in mesh.getVertsFromGroup(), double checked results match previous and no memory leaks. |
Revision 5eae3a2 by Diego Borghetti August 7, 2007, 02:15 (GMT) |
Revision 151e305 by Diego Borghetti August 5, 2007, 16:12 (GMT) |
Revision 5eb0680 by Campbell Barton August 5, 2007, 05:21 (GMT) |
minor error, was referencing a variable that wasnt always defined. Dosnt really make a difference since the only case it would raise an error was when the script failed anyway. |
Revision d491dc7 by Diego Borghetti August 3, 2007, 23:51 (GMT) |
Revision 0cb8f80 by Campbell Barton August 3, 2007, 15:15 (GMT) |
Material setMode() wasnt working. own error when replacing BuildValue less generic and faster functions, but in this case a tuple is needed. |
Revision 2a56bc9 by Campbell Barton August 2, 2007, 21:17 (GMT) |
applying patch [#7000] AC3D importer doesn't handle relative texture paths simple fix for relative paths. |
Revision cf3fd57 by Campbell Barton August 2, 2007, 20:36 (GMT) |
updated python Mesh API doc and bugfix. [#6815] script error and segfault in conjunction with multires, fake AO and vertex paint mode https://projects.blender.org/tracker/?func=detail&aid=6815&group_id=9&atid=125 While looking at this problem I found that doing this in blender (as well as python) crashed. - cube, add multires, vkey, fkay, paint (crash) Whenver a color layer is added, multires needs to be updated. if (me->mr) multires_load_cols(me); There is still a problem with multires+vcol+uv's removing a UV layer, will remove all color layers other then the active one. (before it removed all of them) |
Revision 0b79a3d by Diego Borghetti August 1, 2007, 17:36 (GMT) |
Revision 1dec4fe by Campbell Barton August 1, 2007, 17:33 (GMT) |
* Blender.c - miximum length for save name was too short, 11387 - Draw module fix - so PyString pointers arnt used. update scripts from trunk, minor fixex/changes. |
Revision be4bdd5 by Campbell Barton August 1, 2007, 16:42 (GMT) |
* directx import could not import a file with multiple objects * bvh and obj - use open(path, 'rU') to read mac line endings. |
Revision 1adcb73 by Campbell Barton August 1, 2007, 12:47 (GMT) |
* - Armature.Get() in a loop would never free memory. it would never dealloc its weakref added a weakref callback that removes the weakref from the weakref list. * Curve append fixes that were commited before but removed for rc1. * small changes from Trunk - remove unneeded checks. |
Revision 6b6a2d4 by Campbell Barton August 1, 2007, 10:15 (GMT) |
ran batch imports for 3ds and lwo, minor changes to batch loading functions and some changes to lwo face importing. |
Revision e127d49 by Campbell Barton July 31, 2007, 16:56 (GMT) |
fix from trunk, this script was trying to import python boxpack2d thats now written in C. |
Revision 57caf85 by Campbell Barton July 26, 2007, 15:02 (GMT) |
reverse last commit. will reapply after rc1 is released. |
Revision 90387da by Campbell Barton July 26, 2007, 14:04 (GMT) |
retarded method of adding an item to a linked list that used pointer tricks but only set the last items ->next and not the linked lists ->last. solved by using BLI_addtail() this fixed joining python created curves that meant imported svg's would crash when joining. fixes bug #6820 - http://projects.blender.org/tracker/index.php?func=detail&aid=6820&group_id=9&atid=125 |
Revision b31c60d by Hans Lambermont July 25, 2007, 15:47 (GMT) |
- fix Makefiles : - for systems that require a -I$(OPENGL_HEADERS) - add libIlmThread to the NAN_OPENEXR_LIBS list - bump python from 2.3 to 2.4 on FreeBSD - follow FreeBSD's new sdl-config name |
Revision 3a47a36 by Diego Borghetti July 23, 2007, 14:30 (GMT) |
Revision e476756 by Diego Borghetti July 23, 2007, 03:53 (GMT) |
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