Blender Git Loki

Blender Git commits from all branches.

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August 9, 2007, 15:05 (GMT)
branches/2-44-stable

Merge from trunk:
revision 11514
revision 11524

August 8, 2007, 23:14 (GMT)
approx 25% speedup in mesh.getVertsFromGroup(), double checked results match previous and no memory leaks.
August 7, 2007, 02:15 (GMT)
branches/2-44-stable

Merge from trunk:
revision 11487
revision 11491
revision 11493
revision 11494
revision 11498
revision 11499
revision 11500
revision 11502
revision 11504

August 5, 2007, 16:12 (GMT)
branches/2-44-stable

Merge from trunk:
revision 11484

August 5, 2007, 05:21 (GMT)
minor error, was referencing a variable that wasnt always defined.
Dosnt really make a difference since the only case it would raise an error was when the script failed anyway.

August 3, 2007, 23:51 (GMT)
branches/2-44-stable

Merge from trunk:
revision 11476
revision 11478
revision 11481

August 3, 2007, 15:15 (GMT)
Material setMode() wasnt working. own error when replacing BuildValue less generic and faster functions, but in this case a tuple is needed.
August 2, 2007, 21:17 (GMT)
applying patch [#7000] AC3D importer doesn't handle relative texture paths
simple fix for relative paths.
August 2, 2007, 20:36 (GMT)
updated python Mesh API doc and bugfix.
[#6815] script error and segfault in conjunction with multires, fake AO and vertex paint mode
https://projects.blender.org/tracker/?func=detail&aid=6815&group_id=9&atid=125

While looking at this problem I found that doing this in blender (as well as python) crashed.
- cube, add multires, vkey, fkay, paint (crash)


Whenver a color layer is added, multires needs to be updated.
if (me->mr) multires_load_cols(me);

There is still a problem with multires+vcol+uv's
removing a UV layer, will remove all color layers other then the active one. (before it removed all of them)

August 1, 2007, 17:36 (GMT)
branches/2-44-stable

Merge from trunk:
revision 10898
revision 11351
revision 11396
revision 11441

August 1, 2007, 17:33 (GMT)
* Blender.c - miximum length for save name was too short,

11387 - Draw module fix - so PyString pointers arnt used.

update scripts from trunk, minor fixex/changes.

August 1, 2007, 16:42 (GMT)
* directx import could not import a file with multiple objects
* bvh and obj - use open(path, 'rU') to read mac line endings.

August 1, 2007, 12:47 (GMT)
* - Armature.Get() in a loop would never free memory.
it would never dealloc its weakref
added a weakref callback that removes the weakref from the weakref list.

* Curve append fixes that were commited before but removed for rc1.
* small changes from Trunk - remove unneeded checks.

August 1, 2007, 10:15 (GMT)
ran batch imports for 3ds and lwo, minor changes to batch loading functions and some changes to lwo face importing.
July 31, 2007, 16:56 (GMT)
fix from trunk, this script was trying to import python boxpack2d thats now written in C.
July 26, 2007, 15:02 (GMT)
reverse last commit. will reapply after rc1 is released.

July 26, 2007, 14:04 (GMT)
retarded method of adding an item to a linked list that used pointer tricks but only set the last items ->next and not the linked lists ->last.
solved by using BLI_addtail()

this fixed joining python created curves that meant imported svg's would crash when joining.

fixes bug #6820 - http://projects.blender.org/tracker/index.php?func=detail&aid=6820&group_id=9&atid=125

July 25, 2007, 15:47 (GMT)
- fix Makefiles :
- for systems that require a -I$(OPENGL_HEADERS)
- add libIlmThread to the NAN_OPENEXR_LIBS list
- bump python from 2.3 to 2.4 on FreeBSD
- follow FreeBSD's new sdl-config name
July 23, 2007, 14:30 (GMT)
branches/2-44-stable

Merge from trunk:

revision 11349

July 23, 2007, 03:53 (GMT)
branches/2-44-stable

Merge from trunk:

revision 11339 (BugFix #6946)
revision 11340 (BugFix #6875)
revision 11343 (Rendering bugfix)

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021