Blender Git Commit Log
Git Commits -> Revision 0002cd6
Revision 0002cd6 by Erwin Coumans (master) January 6, 2006, 09:02 (GMT) |
disable game engine and gameplayer for all platforms except windows. Then after cvs is unfrozen, development can continue. |
Commit Details:
Full Hash: 0002cd63a5fb4dd6b5c8e3dfcbe95bf03c7cd23c
SVN Revision: 6323
Parent Commit: 32a6460
Lines Changed: +18, -9
6 Modified Paths:
/SConstruct (+4, -4) (Diff)
/source/gameengine/Converter/BL_Shader.cpp (+4, -1) (Diff)
/source/gameengine/Converter/SConscript (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+3, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h (+4, -1) (Diff)
/source/nan_definitions.mk (+2, -1) (Diff)
/source/gameengine/Converter/BL_Shader.cpp (+4, -1) (Diff)
/source/gameengine/Converter/SConscript (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+3, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h (+4, -1) (Diff)
/source/nan_definitions.mk (+2, -1) (Diff)