Blender Git Commit Log
Git Commits -> Revision 0120e30
Revision 0120e30 by Campbell Barton (temp-decklink) June 9, 2016, 23:00 (GMT) |
Cleanup: formatting, also add header guards |
Commit Details:
Full Hash: 0120e30406a8bcb6c403f5f00d1de51c03187826
Parent Commit: 88de57a
Lines Changed: +229, -232
20 Modified Paths:
/doc/python_api/rst/bge.logic.rst (+3, -2) (Diff)
/doc/python_api/rst/bge.render.rst (+13, -4) (Diff)
/doc/python_api/rst/bge.texture.rst (+57, -21) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.cpp (+42, -70) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.h (+6, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+3, -6) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLSync.cpp (+6, -12) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLSync.h (+6, -0) (Diff)
/source/gameengine/VideoTexture/FilterBase.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterSource.h (+3, -2) (Diff)
/source/gameengine/VideoTexture/ImageBase.cpp (+19, -30) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+21, -37) (Diff)
/source/gameengine/VideoTexture/ImageRender.h (+1, -0) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+21, -24) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+3, -1) (Diff)
/source/gameengine/VideoTexture/VideoBase.cpp (+12, -18) (Diff)
/doc/python_api/rst/bge.render.rst (+13, -4) (Diff)
/doc/python_api/rst/bge.texture.rst (+57, -21) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.cpp (+42, -70) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.h (+6, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+3, -6) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLSync.cpp (+6, -12) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLSync.h (+6, -0) (Diff)
/source/gameengine/VideoTexture/FilterBase.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterSource.h (+3, -2) (Diff)
/source/gameengine/VideoTexture/ImageBase.cpp (+19, -30) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+21, -37) (Diff)
/source/gameengine/VideoTexture/ImageRender.h (+1, -0) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+21, -24) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+3, -1) (Diff)
/source/gameengine/VideoTexture/VideoBase.cpp (+12, -18) (Diff)