Blender Git Commit Log
Git Commits -> Revision 0140c36
Revision 0140c36 by Ton Roosendaal (master) November 29, 2005, 12:45 (GMT) |
Cleanup & preparation commit for getting Armatures/Poses/Actions working in the game engine again. All files in source/gameengine/ I've committed below have a comment like /* XXX note .... */ where something needs to be done. This is pretty straightforward for Erwin, who has been notified in person too about this. :) |
Commit Details:
Full Hash: 0140c36df9fcb99945caa5f473dea6a41f74a635
SVN Revision: 5970
Parent Commit: 65ce2c2
Lines Changed: +49, -116
6 Modified Paths:
/source/blender/blenkernel/BKE_armature.h (+0, -9) (Diff)
/source/blender/blenkernel/intern/armature.c (+0, -67) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+9, -10) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+28, -20) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+9, -7) (Diff)
/source/blender/blenkernel/intern/armature.c (+0, -67) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+9, -10) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+28, -20) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+9, -7) (Diff)