Blender Git Commit Log
Git Commits -> Revision 0864011
Revision 0864011 by Ton Roosendaal (master) November 29, 2005, 20:18 (GMT) |
Disabled commit of three days ago to speedup and improve hairstrand raytracing with a linedist (cylinder) check. It didn't behave OK on strands set to be more than 1 pixel (not to mention 10 pixels), and I have no time now to fully check and code it. Which is not really important either... In general, all 3d papers talk about using shadowbuffer shadows for hair, which gives much nicer results for dense volumes of polygons. This commit restores regular (flat polygon) raytrace shadow for strands. Also fixes some nasty bugs as reported. :) |
Commit Details:
Full Hash: 0864011d277c6492b77fce0b1ba4bb3f71baf756
SVN Revision: 5972
Parent Commit: 0140c36
Lines Changed: +27, -7
1 Modified Path:
/source/blender/render/intern/source/ray.c (+27, -7) (Diff)