Blender Git Commit Log

Git Commits -> Revision 021e0cc

Revision 021e0cc by Andre Susano Pinto (master)
June 30, 2009, 14:05 (GMT)
*reserved RayObject align offset 0 for private usage inside each structure
point is that other structures like trees can then distiguish between other nodes or rayobject primitives
withouth needing any other variable.
(Note yet used but will reduce memory by a nice factor (linear to the number of primitives))

Commit Details:

Full Hash: 021e0cc53f5169a92e06eafa321bc53b305f002f
SVN Revision: 21264
Parent Commit: e0cfafa
Lines Changed: +32, -22

7 Modified Paths:

/source/blender/render/intern/include/rayobject.h (+13, -8) (Diff)
/source/blender/render/intern/source/rayobject.c (+9, -7) (Diff)
/source/blender/render/intern/source/rayobject_bvh.c (+1, -1) (Diff)
/source/blender/render/intern/source/rayobject_instance.c (+1, -1) (Diff)
/source/blender/render/intern/source/rayobject_mesh.c (+1, -1) (Diff)
/source/blender/render/intern/source/rayobject_octree.c (+2, -2) (Diff)
/source/blender/render/intern/source/rayshade.c (+5, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021