Blender Git Commit Log

Git Commits -> Revision 02b9ba1

Revision 02b9ba1 by Mitchell Stokes (master)
July 23, 2012, 01:00 (GMT)
Fix for bug [#26122] "Overlay scene gets transparent when motion blur is enabled" reported by Alberto Torres Ruiz (dithi).

The problem is motion blur was being treated as a per scene operation, but all scenes were trying to use the same accumulation buffer. Now motion blur is done in EndFrame() instead of PostRenderScene().

Commit Details:

Full Hash: 02b9ba16bcdd757d3fe98ebcd13dce37869fcf55
SVN Revision: 49128
Parent Commit: 161f502
Lines Changed: +2, -1

1 Modified Path:

/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+2, -1) (Diff)
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