Blender Git Commit Log

Git Commits -> Revision 0449d2f

May 25, 2020, 08:48 (GMT)
GPU: Texture: Avoid using anisotropic filtering on all textures.

This limits anisotropic filtering to image textures (comming from
GPU_texture_from_bindcode).

Commit Details:

Full Hash: 0449d2f427e16b883f559436b58174fda04bbe6d
Parent Commit: 3246edc
Lines Changed: +7, -5

2 Modified Paths:

/source/blender/gpu/GPU_texture.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+5, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021