Blender Git Commit Log
Git Commits -> Revision 0492e56
Revision 0492e56 by Joshua Leung (master) May 19, 2018, 17:54 (GMT) |
Fix: When trying to transform animated bones, they would jump to and use random old values The transform code needed to use data from the "_eval" copy of the posebone instead of the main-db version, otherwise the initial/reset value would be wrong, causing the jumping. |
Commit Details:
Full Hash: 0492e56fece3e0c7d7d43a8d06b393bc9f911fa2
Parent Commit: aca8928
Lines Changed: +6, -6
1 Modified Path:
/source/blender/editors/transform/transform_conversions.c (+6, -6) (Diff)