Blender Git Commit Log

Git Commits -> Revision 0492e56

Revision 0492e56 by Joshua Leung (master)
May 19, 2018, 17:54 (GMT)
Fix: When trying to transform animated bones, they would jump to and use random old values

The transform code needed to use data from the "_eval" copy of the posebone
instead of the main-db version, otherwise the initial/reset value would be
wrong, causing the jumping.

Commit Details:

Full Hash: 0492e56fece3e0c7d7d43a8d06b393bc9f911fa2
Parent Commit: aca8928
Lines Changed: +6, -6

1 Modified Path:

/source/blender/editors/transform/transform_conversions.c (+6, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021