Blender Git Commit Log
Git Commits -> Revision 04f8929
Revision 04f8929 by Jeroen Bakker (master) June 29, 2018, 10:05 (GMT) |
Workbench: Transparent textures Worknemch now supports transparent textures. As the main engine is a deferred shading only a cutoff is supported (draw or don't draw this pixel) |
Commit Details:
Full Hash: 04f8929271148659f3157fd728f7437e6409a29f
Parent Commit: 15ebe30
Lines Changed: +43, -21
4 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl (+13, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+5, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+5, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+20, -21) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+5, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+5, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+20, -21) (Diff)