Blender Git Commit Log

Git Commits -> Revision 04fa051

Revision 04fa051 by Jeroen Bakker (master)
May 22, 2019, 14:16 (GMT)
DrawEngines: Depth Of Field Units

The unit system is designed for displaying and editing and not for
rendering. Eevee, Workbench and GPencil used these settings to convert
the focal length and sensor size to world units. Making depth of field
render differently with Cycles.

For now we will remove the scale in the draw engines to match cycles,
until we implemented a camera parameters specific scale.

Reviewed By: brecht, fclem

Maniphest Tasks: T64988

Differential Revision: https://developer.blender.org/D4925

Commit Details:

Full Hash: 04fa0511ca5ec305356a6060b25e2845053d62d6
Parent Commit: 8b52619
Lines Changed: +3, -24

3 Modified Paths:

/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+1, -8) (Diff)
/source/blender/draw/engines/gpencil/gpencil_shader_fx.c (+1, -7) (Diff)
/source/blender/draw/engines/workbench/workbench_effect_dof.c (+1, -9) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021