Blender Git Commit Log

Git Commits -> Revision 054923c

Revision 054923c by Clément Foucault (master)
June 3, 2020, 14:18 (GMT)
GPUMaterial: Rework/simplify environment texture filtering

This use the latest GPUTexture change to use the sampler state to avoid
the pole issues instead of using GLSL hacks.

Commit Details:

Full Hash: 054923c8607c804a717cb5bb8ef15c0d4b151df3
Parent Commit: 47bdb28
Lines Changed: +28, -49

3 Modified Paths:

/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl (+1, -6) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl (+0, -13) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+27, -30) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021