Blender Git Commit Log

Git Commits -> Revision 0665f58

Revision 0665f58 by Clément Foucault (master)
August 10, 2017, 23:26 (GMT)
Eevee: Fix NaN

This was surely cause by float overflow. Limit roughness in this case to limit the brdf intensity.
Also compute VH faster.

Add a sanitizer to the SSR pass for investigating where NANs come from. Play with the roughness until you see where the black pixel is / comes from.

Commit Details:

Full Hash: 0665f58a57b54c874f9d944cb0fbf3422cb214b0
Parent Commit: a8e1a7b
Lines Changed: +8, -2

2 Modified Paths:

/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+3, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+5, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021